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SteelariumParadigma ShiftingMB3D_0546_hd
Paradigma Shifting
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Description: Back to the world of Paradigma i had my approach to the new volumetric light. Trying to keep the background i used it in a minimalistic way. Probably it would look more impressive if i had faked it but in this case i had to layer a separate dynamic fog render instead because it was replaced by the VL. I guess it would have been better the other way round. The foreground is a little bit dark but this is what a strong backlight does (i think).

Anyway .. to me it was nice to visit this place again and to see it in a different light. smiley
Hope you like it.

Amazing Surf / _RotatedFolding / _SphereFolding1
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Filesize: 81.11kB
Height: 424 Width: 1280
Discussion Topic: View Topic
Keywords: AmazingSurf _RotatedFolding _SphereFolding1 
Posted by: lxh April 09, 2013, 08:38:48 PM

Rating: ***** by 6 members.

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Comments (7) rss
Sitting Duck
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April 28, 2013, 01:39:14 PM
Very beautiful and Alien. I'm curious, what do you mean by MC?
lxh
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April 10, 2013, 10:14:31 AM
Thanks for the positive feedback guys! happy

@Jesse: You make me curious. Maybe it leads to the long awaited volumetric dynamic enlightened fog. cheesy

@Johan: Believe it or not ... it is MC. You might see it in the discreet indirect lighting behind some of the bigger stones (or whatever it is grin ). But this is just one of the MC issues ... not very much light situations require or profit by MC and you may think what is it good for if it doesn't make a difference? If you want to make it stand out you have to create a situation where secondary light takes over the main part.
KRAFTWERK
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April 10, 2013, 09:22:27 AM
Wow, Wery nice scenery, just needs some MC and it is finished!   wink
dainbramage
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April 10, 2013, 02:00:51 AM
Outstanding work!
RedBug
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April 09, 2013, 11:53:19 PM
Beautiful panorama! As I just commented to KRAFTWERK - everyone is going crazy about the volumetric light, guess Christmas came early !  cheesy

Now just use it for all ur masterpieces as Kali commented eariler if I don't recall wrongly.  
Super nice horizon - foreground and back. Buy me a ticket and I promis I will go.
Jesse
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April 09, 2013, 10:00:41 PM
very nice, and i found a way for saving some bits in the light structure, so both - dyn fog and vol light - should be possible.
just need 2 values for the normals and only the sign from the 3rd, the amount can be back calculated by sqrt(1 - n0*n0 - n1*n1)
Dermis
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April 09, 2013, 08:50:04 PM
Superb! =]

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