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Brown Mesa | ||||||
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Description: SurfaceKIFS formula, colored by exponential smoothing of a 3D Kaliset calculated for each point of the main fractal. Made with my own Fragmentarium script, raw render. This is not a photo manipulation, sorry... I still have to use math and programming to do fractals So old-fashioned... sorry again Stats: Total Favorities: 0 View Who Favorited Filesize: 459.59kB Height: 800 Width: 1280 Discussion Topic: View Topic Keywords: angry about The Infinite Set Posted by: Kali July 03, 2012, 06:20:33 AM Tools Used: Not Photoshop Rating: by 3 members. Image Linking Codes
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Comments (6) | |
Kali | July 05, 2012, 04:28:55 PM Thanks for the comments! Madman: credit goes to Syntopia... the default raytracer of Fragmentarium has the "soft" option for hard shadows |
Tahyon | July 05, 2012, 10:05:25 AM Great stuff Pablo ! |
Madman | July 04, 2012, 09:00:17 PM Great one Kali! I like the shadows. How did you create the "soft hard shadow" look? Looks just a little too much to be only ambient occlusion |
Kali | July 03, 2012, 03:50:07 PM Thanks Jesse & subblue After the DE calculation, I just use another unrelated formula for the coloring value (3D Kaliset), with it's own params (julia, scale,etc.), but sharing the coordinate values of the 3D surface. So it's a combination of two fractals on the same space, one used for the shape and the other for coloring. |
Jesse | July 03, 2012, 02:49:28 PM Woha, that's excellent. Want me to search for fossiles... |
subblue | July 03, 2012, 12:35:45 PM Nice. Does the texture have a direct relationship with the 3D surface or is it working almost like an image map? |
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