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Stats: Total Favorities: 0 View Who Favorited Filesize: 1.3MB Height: 900 Width: 900 Discussion Topic: View Topic Keywords: Mandelbulb3d Holocene Posted by: Holocene September 05, 2015, 03:56:55 PM Rating: by 1 members. Image Linking Codes
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Comments (8) | |
cKleinhuis | September 17, 2015, 02:23:23 PM Quote from: Holocene Sorry, I don't know how one inserts an image here. I tried but it didn't work. only possible way would be to upload it to a personal gallery of yours you could call "maps" and then reference it here - at best in image description |
Holocene | September 16, 2015, 08:21:27 PM Sorry, I don't know how one inserts an image here. I tried but it didn't work. |
LMarkoya | September 16, 2015, 08:03:49 PM Thanks for the info, this image really interests me can you put the map image in a comment? I'd love to understand this better |
Holocene | September 10, 2015, 02:58:50 AM It's mostly geometry. DEcombinate mode with the color mode "map on output vector." boardIFS, greekIFS, PolyFold-symIFS, greekIFS (x3), boardIFS, and Fern Transform. |
LMarkoya | September 10, 2015, 02:12:35 AM Very, very interesting, its difficult for me to see what is geometry, and what is map |
Holocene | September 09, 2015, 02:53:47 PM Thank you! Yes, LMarkoya, this was done in Mandelbulb3d, using a color map for the ambient color. |
LMarkoya | September 09, 2015, 02:34:55 PM This was done in Mandelbulb? With image maps? Pretty spectacular |
LMarkoya | September 09, 2015, 02:34:29 PM This was done in Mandelbulb? With image maps? Pretty spectacular |
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