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Same MonsterCute Monster
Cute Monster
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Description: In the AbsFoldMinScale0Scale1.04Mandelbox you can find some flying monsters. Don't worry, there are friendly.

// Parameters
// Insert this in the formula tab in Gestaltlupe

public override void Init() {base.Init();if(GetString("intern.Formula.TempUpdateVal")!="c884670c4f6adcf738b5300e0b93840b"){SetParameterBulk("<Entry Key='Border.Max.x' Value='-0.60038328510169' /><Entry Key='Border.Max.y' Value='-0.0130948617096525' /><Entry Key='Border.Max.z' Value='-0.14004469459567' /><Entry Key='Border.Max.zz' Value='0' /><Entry Key='Border.Min.x' Value='-0.603161532070158' /><Entry Key='Border.Min.y' Value='-0.015873108678121' /><Entry Key='Border.Min.z' Value='-0.140991824674524' /><Entry Key='Border.Min.zz' Value='0' /><Entry Key='Formula.Mandelbulb.Pow1' Value='2' /><Entry Key='Formula.Mandelbulb.Pow2' Value='2' /><Entry Key='Formula.Mandelbulb.Pow3' Value='2' /><Entry Key='Formula.Static.Cycles' Value='400' /><Entry Key='Formula.Static.Formula' Value='-1' /><Entry Key='Formula.Static.jx' Value='0' /><Entry Key='Formula.Static.jy' Value='0' /><Entry Key='Formula.Static.jz' Value='0' /><Entry Key='Formula.Static.jzz' Value='0' /><Entry Key='Formula.Static.MinCycle' Value='400' /><Entry Key='Formula.VecRot.Angle1Mult' Value='2' /><Entry Key='Formula.VecRot.Angle1Rot' Value='2' /><Entry Key='Formula.VecRot.Angle1Type' Value='5' /><Entry Key='Formula.VecRot.Angle2Mul' Value='_not_used' /><Entry Key='Formula.VecRot.Angle2Mult' Value='1' /><Entry Key='Formula.VecRot.Angle2Rot' Value='1' /><Entry Key='Formula.VecRot.Angle2Type' Value='2' /><Entry Key='Formula.VecRot.Angle3Mult' Value='1' /><Entry Key='Formula.VecRot.Angle3Rot' Value='2' /><Entry Key='Formula.VecRot.Angle3Type' Value='1' /><Entry Key='Formula.VecRot.Mult1' Value='2' /><Entry Key='Formula.VecRot.Mult2' Value='0' /><Entry Key='Formula.VecRot.Mult3' Value='2' /><Entry Key='Formula.VecRot.Power' Value='2' /><Entry Key='Transformation.3.AngleX' Value='0' /><Entry Key='Transformation.3.AngleY' Value='0' /><Entry Key='Transformation.3.AngleZ' Value='0' /><Entry Key='Transformation.3.CenterX' Value='0' /><Entry Key='Transformation.3.CenterY' Value='0' /><Entry Key='Transformation.3.CenterZ' Value='0' /><Entry Key='Transformation.AngleX' Value='0' /><Entry Key='Transformation.AngleY' Value='0' /><Entry Key='Transformation.AngleZ' Value='0' /><Entry Key='Transformation.Camera.AngleX' Value='110' /><Entry Key='Transformation.Camera.AngleY' Value='0' /><Entry Key='Transformation.Camera.AngleZ' Value='-180' /><Entry Key='Transformation.Perspective.Cameraposition' Value='0.5' /><Entry Key='Transformation.Stereo.Angle' Value='-9' /><Entry Key='Transformation.Stereo.EyeDistance' Value='0.5' /><Entry Key='View.Height' Value='1200' /><Entry Key='View.Perspective' Value='1' /><Entry Key='View.Width' Value='1200' /><Entry Key='intern.Formula.TempUpdateVal' Value='c884670c4f6adcf738b5300e0b93840b' />");}additionalPointInfo=new AdditionalPointInfo();} public override long InSet(double ar, double ai, double aj, double br, double bi, double bj, double bk, long zkl, bool invers) { double gr=50000; double xx, yy, zz; long tw; int n; double x=0,y=0,z=0; double r_n = 0; xx = x * x; yy = y * y; zz = z * z; tw = 0L; double r = Math.Sqrt(xx + yy + zz); double scale = 1.05; additionalPointInfo.red=0; additionalPointInfo.green=0; additionalPointInfo.blue=0; for (n = 1; n < zkl; n++) { if (x < -1) x = -2.0 - x; if (y < -1) y = -2.0 - y; if (z < -1) z = -2.0 - z; double fixedRadius = 1; double minRadius = 0.00001; xx=x*x;yy=y*y;zz=z*z; double length= r = xx + yy + zz; if(r!=0) { additionalPointInfo.red+=0.5*xx/r; additionalPointInfo.green+=0.5*yy/r; additionalPointInfo.blue+=zz/r; } if (length > gr) { tw = n; break; } double mult=1; if (length < minRadius) { } else if (length < fixedRadius) { mult=Math.Sqrt(fixedRadius)/(length); } mult*=scale; x*=mult; y*=mult; z*=mult; x+=br; y+=bi; z+=bj; } if (invers) {if (tw == 0) tw = 1; else tw = 0; } return (tw); }
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Total Favorities: 0 View Who Favorited
Filesize: 243.28kB
Height: 1200 Width: 1200
Keywords: Mandelbox Gestaltlupe 
Posted by: trafassel May 30, 2011, 07:31:33 PM

Rating: Has not been rated yet.

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Kali
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Posts: 1138


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May 31, 2011, 06:31:29 AM
Very nice render, Per!

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