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Metalballs 2 | ||||||
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Stats: Total Favorities: 0 View Who Favorited Filesize: 306.91kB Height: 800 Width: 1200 Discussion Topic: View Topic Keywords: Mandelbulb3D Posted by: bib ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (4) ![]() |
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Jesse | February 03, 2012, 12:21:21 AM The amount of reflected light depends also on the specular color on the bulb, if you use a diffmap, only the first slider on the left in the coloring window decides the reflection amount of the whole fractal. This might be the reason why the amount changed. |
Guest | February 02, 2012, 11:26:55 PM I know what you mean about reflections. But the shadows here are so good they make up the difference. |
bib | February 02, 2012, 11:23:36 PM Thanks Randall. To be honest, I am not satisfied with it, it must be the fifth time I recalc reflections, but these are so long to calc (the original is in 7200x4800 pix) that I am tired of recalculating them once more, and reflections depend on the image size (do they ??) So there it is, take it or leave it ![]() Mmmmh, maybe the version with checkerboard lightmap was good too, OK let me post it |
Guest | February 02, 2012, 11:18:23 PM Darn it...I have been rendering the exact same pic all day... ![]() Just kiddin'...nice one bib! |
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