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			<title>Vectorrotation</title><item>
				<title><![CDATA[Cosmic Microwave Background]]></title>
				<pubDate>Wed, 31 Oct 2012 13:51:05 GMT</pubDate>
				<description>
				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/12/thumb_999_31_10_12_2_51_05.jpeg" border="0" align="left" alt="" title="" />]]>
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				<title><![CDATA[Connected Julia]]></title>
				<pubDate>Sun, 03 Jul 2011 21:27:49 GMT</pubDate>
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				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/7/thumb_999_03_07_11_11_27_49.jpeg" border="0" align="left" alt="" title="" />]]>
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				<title><![CDATA[Just Nice]]></title>
				<pubDate>Sun, 12 Jun 2011 21:48:20 GMT</pubDate>
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				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/7/thumb_999_12_06_11_11_48_19.jpeg" border="0" align="left" alt="" title="" />]]>
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				<title><![CDATA[Disconnected Julia]]></title>
				<pubDate>Thu, 09 Jun 2011 19:48:50 GMT</pubDate>
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				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/7/thumb_999_09_06_11_9_48_50.jpeg" border="0" align="left" alt="" title="" />If for this set the same lemma as in the 2D Mandelbrot set holds?

The julia set is connected if and only if the julia seed is element of the mandelbrot set.]]>
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				<title><![CDATA[Flat Spiral Julia]]></title>
				<pubDate>Thu, 09 Jun 2011 19:44:08 GMT</pubDate>
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				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/7/thumb_999_09_06_11_9_44_07.jpeg" border="0" align="left" alt="" title="" />]]>
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				<title><![CDATA[This could be something]]></title>
				<pubDate>Tue, 07 Jun 2011 20:01:55 GMT</pubDate>
				<description>
				<![CDATA[<img src="https://nocache-nocookies.digitalgott.com/gallery/7/thumb_999_07_06_11_10_01_55.jpeg" border="0" align="left" alt="" title="" />// Combination of two rotations in 3d space.

// Gestaltlupe Data: Replace formula source with this text and press render

int gr=20; public override void Init() { base.Init();if(GetString(&quot;intern.Formula.TempUpdateVal&quot;)!=&quot;13f917ed21bc1d4b0ae2d092d664d257&quot;){SetParameterBulk(&quot;&lt;Entry Key=&#039;Border.Max.x&#039; Value=&#039;1.11363934183171&#039; /&gt;&lt;Entry Key=&#039;Border.Max.y&#039; Value=&#039;1.03264922111264&#039; /&gt;&lt;Entry Key=&#039;Border.Max.z&#039; Value=&#039;0.757490934832636&#039; /&gt;&lt;Entry Key=&#039;Border.Min.x&#039; Value=&#039;-1.074586099284&#039; /&gt;&lt;Entry Key=&#039;Border.Min.y&#039; Value=&#039;-1.15557622000307&#039; /&gt;&lt;Entry Key=&#039;Border.Min.z&#039; Value=&#039;-0.883678146004148&#039; /&gt;&lt;Entry Key=&#039;Border.Min.zz&#039; Value=&#039;0&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.Cycles&#039; Value=&#039;40&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.Formula&#039; Value=&#039;-2&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.jx&#039; Value=&#039;0.23&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.jy&#039; Value=&#039;0.4&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.jz&#039; Value=&#039;0.008&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.jzz&#039; Value=&#039;0&#039; /&gt;&lt;Entry Key=&#039;Formula.Static.MinCycle&#039; Value=&#039;51&#039; /&gt;&lt;Entry Key=&#039;View.Height&#039; Value=&#039;900&#039; /&gt;&lt;Entry Key=&#039;View.Perspective&#039; Value=&#039;0&#039; /&gt;&lt;Entry Key=&#039;View.Width&#039; Value=&#039;1200&#039; /&gt;&lt;Entry Key=&#039;intern.Formula.TempUpdateVal&#039; Value=&#039;13f917ed21bc1d4b0ae2d092d664d257&#039; /&gt;&quot;);}additionalPointInfo=new AdditionalPointInfo(); } public override long InSet(double ar, double ai, double aj, double br, double bi, double bj, double bk, long zkl, bool invers) { additionalPointInfo.red=0; additionalPointInfo.green=0; additionalPointInfo.blue=0; double xx, yy, zz; long tw; int n; double x = ar, y = ai, z = aj; double r_n = 0; xx = x * x; yy = y * y; zz = z * z; tw = 0; double r = Math.Sqrt(xx + yy + zz); Fractrace.Geometry.VecRotation vecRot = new Fractrace.Geometry.VecRotation(); for (n = 1; n &lt; zkl; n++) { double r_xy = Math.Sqrt(xx + yy); double theta = Math.Atan2(Math.Sqrt(xx + yy), z); double phi = Math.Atan2(y, x); vecRot.x = 0; vecRot.y =0; vecRot.z =1; vecRot.angle = phi; vecRot.Normalize(); Fractrace.Geometry.Vec3 pos=new Fractrace.Geometry.Vec3(x,y,z); Fractrace.Geometry.Vec3 newPos= vecRot.getTransform(pos); x = newPos.X; y = newPos.Y; z = newPos.Z; xx = x * x; yy = y * y; zz = z * z; r = Math.Sqrt(xx + yy + zz); /* x *= r; y *= r; z *= r; y += bj; x += br; z += bi;*/ xx = x * x; yy = y * y; zz = z * z; r_xy = Math.Sqrt(xx + yy); theta = Math.Atan2(Math.Sqrt(xx + yy), z); phi = Math.Atan2(y, x); vecRot.x = 1; vecRot.y =1; vecRot.z =0; vecRot.angle = theta; vecRot.Normalize(); Fractrace.Geometry.Vec3 pos2=new Fractrace.Geometry.Vec3(x,y,z); Fractrace.Geometry.Vec3 newPos2= vecRot.getTransform(pos2); x = newPos2.X; y = newPos2.Y; z = newPos2.Z; xx = x * x; yy = y * y; zz = z * z; r = Math.Sqrt(xx + yy + zz); x *= r; y *= r; z *= r; y += bj; x += br; z += bi; xx = x * x; yy = y * y; zz = z * z; additionalPointInfo.red=xx; additionalPointInfo.green=yy; additionalPointInfo.blue=zz; if (r &gt; gr) { tw = n; break; } } if (invers) { if (tw == 0) tw = 1; else tw = 0; } return (tw); }]]>
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