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Mandelbulb3d v1.9.7
Filesize: 24.14MB  Views: (11436)  Downloads (1337)  Last Download: Today at 04:06:41 AM 
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Description: Hi all, even if I stopped active development of MB3D a while ago ( http://www.fractalforums.com/mandelbulb-3d/active-mb3d-develoment-stopped-from-my-side/ ),
I made some additions from time to time. Currently there are 5 skipped (unreleased) minor versions.
Because I'm not sure if I will find the time to add more stuff for a longer time from now, I just decided to release the current state.
There will be no time to polish it. So, if you expect polished software, just skip this update.
It is just meant as a gift to a few people who may care, please do not contact me to tell me about further features you are
missing. I will also not process bug-requests etc. In fact, I will not have the time to process any requests.

   - new "m3p"-output-option in the animation editor. I.e. the output of the animation-module may be now a sequence of params
     for further processing (e.g. creation of meshes)

    - Optional mesh simplification using Quadric Mesh Simplification ( http://cseweb.ucsd.edu/~ravir/190/2016/garland97.pdf )
    - May also load params from harddrive (rather than only importing the current param from main)
    - Support for generating mesh-sequences (by loading *.mp3-sequences, for example those generated with the animation editor)
    - Additional function to generate only the currently displayed mesh in sequence-mode
    - new lwo2 (Lightwave3D 6.0)-output format for generated meshes (much smaller than *.obj)
    - improved the speed of the mesh-merging-process
    - new "Unprocessed raw mesh"-output option in the mesh-generator allowing the creating of larger meshes because the
      mesh-refinement is done in an external app
    - can load and merge/reduce/smooth the mesh parts genererated by MB3D

    - new module to generate heightmaps from arbitrary meshes
    - OpenGL preview for realtime positioning of the mesh
    - WaveFront OBJ format for loading of meshes is supported, only triangles and quadtrangles are imported
      (so if your mesh contains polygons with more than 4 corners you must convert them to triangles first,
      probably each 3D software will support this)
    - Two types of maps are supported:
        - 8 Bit PNG
        - 16 Bit PGM (PGM because Delphi seems not able to generate 16 Bit PNG's)
    - The map can be saved as image or directly saved as the next new slot to the maps folder
    - Please note that this module needs a decent graphics card, tested only with GTX 980
    - Please note that most graphics software, including Photoshop, does not handle well PGM-files.
      But it doesn't matter that much as MB3D can read those files

    - a cool JIT-formula-pack made by Alef at the forums ( http://www.fractalforums.com/mandelbulb-3d/em-formulas-for-mandelbulb3d/msg102153/#msg102153 )

 - MISC:
    - changed the system and library-language to English, all dialogs etc. should now be English
    - removed the "Report a bug"-function (the site for bug-reporting isn't maintained any more)
    - cancelled the mb3d.org-domain used by the bug-tracker (did only const money)


Keywords: Mandelbulb3d release 1.9.7 download MB3D  
Posted by: thargor6 June 17, 2017, 01:38:05 AM

Rating: ***** by 7 members.

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August 02, 2017, 06:52:03 PM
So fabulous ! .. Thank you full of regards best cheers ! Even you got "no time" your did it for all the fractal experimenters !

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July 08, 2017, 11:55:01 AM
Big thx and for the Work on this fine Product!
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July 04, 2017, 07:25:52 PM
Many thanks, Andreas!

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July 01, 2017, 04:04:33 PM
Cheers! :^*

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June 26, 2017, 08:13:12 AM
Thanks a lot! It would be great, if you add "merge  left-right views" option for stereo mode - still pictures and animations!

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June 18, 2017, 02:22:07 AM

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June 18, 2017, 12:43:15 AM
Thanks so much!

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June 17, 2017, 03:58:25 PM
Anyone else getting "access violation" messages?

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June 17, 2017, 02:07:52 PM
Many thanks! Looks like lots of fun.

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June 17, 2017, 07:46:27 AM
Thank you Andreas.
Not sure but I guess there are probably more people who care than just a few.
Maybe one or the few of them is/are able to continue the development.

About generating 16 bit PNG images I believe it is possible in Delphi.
Even though it has an 8bit PNG output there are ways to let the program convert the into 16bit.


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June 17, 2017, 07:32:32 AM
Cool! Thanx!!
Surreal Fractals http://mandelwerk.deviantart.com/
3Dprinted Fractals https://www.shapeways.com/shops/mandelpieces

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June 17, 2017, 07:13:23 AM
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June 17, 2017, 06:54:38 AM
Fantastic! Thanks for all the hard work! Many of use really do appreciate everything you have done to further the development of this AWESOME software we all love!
A Visual Artist of the Fractal Realm!
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June 17, 2017, 04:22:40 AM
Thank you

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June 17, 2017, 03:33:46 AM
Thanks so much M8!!!

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