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|Description: Hi all,
here is the new MB3D release with the first version of a new module called "BulbTracer" to easily create meshes from within MB3D.
Its supports the complete workflow of creating, smoothing and previewing the meshes, so no additional software is required.
It works fully multi-threaded, so it is fast, too.
- to get started just press the "BTracer"-button to open the new module and press the
"Import parameters"-button to import the current fractal
- the sizing/positioning works the same way as in the VoxelStack-module, also
the preview works very similar, but there are 2 new size settings for faster display
- to get started quickly hust hit the "Generate Mesh"-button and watch what happens.
You should get a small preview window showing the mesh if all worked right.
If not, there is probably some problem with the OpenGL-display. In this rare case
you can still create the meshes, but not preview them from within MB3D. You may use MeshLab instead.
- Level of detail: Increase the "volumetric resolution" setting. Usually a value of 100...200 is a good start,
and can 200...300 gives good results. The higher the value, the more detail, but also the more
vertices and faces are generated, leading to larger files and more consumption of memory.
- Smoothing: There are two different smoothing options:
- oversampling: smoothes the mesh during creation and leads to increased creation time
- Taubin-smooth: post-processing, usually very fast
It depends on the fractal which works the best, some fractals work best with a combination
- Cancelling: you can cancel the mesh generation at any time and preview the changes
which were made so far. This is the default behaviour. If you want just cancel,
you can change this behaviour by chosing the option "Cancel immediately" from within
the "Cancel type"-listbox.
- Saving: Usually also saving is very fast and is done automatically. But if you want to try out many settings,
you may want to turn saving temporary off. In this case, just choose "Dont save, only preview" from
the "Save type"-listbox
- Have fun!
Here is a screenshot of the new module:
Keywords: Mandelbulb3d release 1.9.1 download MB3D
Posted by: thargor6 March 12, 2016, 12:48:36 AM
Rating: by 18 members.
|xzendor7||January 31, 2017, 02:37:06 PM|
Nice Update. The Performance Is Very Good On My 8 Year Old AMD Quad Core Rig.
|Omega||October 08, 2016, 02:19:43 PM|
Have downloaded what I perceive to be sacred software!
Recently returned to concept art and games design after 5 years in genomic research.
A buzz in the pit of my stomach, or lower intestines, could be an ulcer, or excitement of a new adventure!
Thank you guys for creating this!
|cyseal||August 15, 2016, 03:33:19 PM|
|tomot||July 23, 2016, 01:42:07 AM|
Wow nice revison! ..... very fast rendering with my 8 cores....Yikes!
|FracZky||June 09, 2016, 08:55:55 PM|
How Do I fix the German Language? Usually in the the confirmation pop-up boxes... Thanks!
thargor6: You could try revision 2: http://www.andreas-maschke.de/java/tmp/Mandelbulb3Dv191r2.zip which should be in English now
Last modified by: thargor6 June 09, 2016, 11:29:20 PM
Make your 2D Dreams, 3D Reality...
|Teena||April 13, 2016, 12:31:00 PM|
This blows my mind away! Your new module works like a charm. Finally we can generate meshes completely inside MB3D. Thank you soooo much!
|holocule||April 05, 2016, 12:07:12 AM|
Hi, just like to say love your work, TOTALLY AWESOME!!! Would like very much to ask you a question if i may. for a while now quite a few Unreal Community members and of other 3D grooves have been searching for a way to generate fractals in their fav 3d app, but i was wondering if it would be possible for you to adapt the coding for Mandlebulb to be used as a plugin for the Unreal Engine which is now free for all to use. As it would be awesome to apply the fractal generated creations into wider applications and so much fun to do and see. Thanks for your consideration.
|MickHogan||March 30, 2016, 06:34:37 PM|
Great update! Thanks Andreas! I'm looking forward to using it!
Note: It still works correctly with Wine in Linux.
Last modified by: MickHogan March 30, 2016, 06:49:59 PM
|sikerow||March 28, 2016, 01:56:44 PM|
its official best thing ever on the internet
|KRAFTWERK||March 26, 2016, 08:11:39 AM|
Great work. I am trying out the mesh export now...
Surreal Fractals http://mandelwerk.deviantart.com/
3Dprinted Fractals https://www.shapeways.com/shops/mandelpieces
|Chao||March 25, 2016, 02:55:03 AM|
Love u man. thank you for all the hard work
|m2001||March 22, 2016, 10:17:45 PM|
von um die Ecke the combination of some meshes ... "Homunculus"
|Spain2points||March 17, 2016, 12:24:33 AM|
|Xenodimensional||March 16, 2016, 07:45:00 AM|
Thank you! This is brilliant and will save a lot of time and teeth gnashing using other programs to make meshes!
Do you think there is a possibility of using vertex colouring to retain the colours in the mesh in a future edition?
causality ignores the persecutory illusions of free will
|luckyhelper||March 14, 2016, 10:16:00 PM|
I just created my first MB3D object for Bryce 7 and rendered it in a simple Bryce 7 environmet. The result is awesome. Thank you Andreas and team for this great and very helpful feature!
Digital Artist and Photographer
|Aura-Indigo||March 14, 2016, 02:59:53 PM|
Thank you Andreas for your great work!
My Fractals: http://aura-indigo.deviantart.com/
My Music: http://www.julianraymusic.com/
|mackenzieh||March 13, 2016, 08:27:59 PM|
Is it possible to save the mesh as an image file such as a PNG or a JPEG?
|Sabine||March 13, 2016, 06:36:21 PM|
Fantastic work again, Andreas! Can't thank you enough
|slon_ru||March 13, 2016, 01:13:57 AM|
Thank you so much for your work!
p.s. It would be good to have a "pause", "save" and "load" buttons in BTracer module
Last modified by: slon_ru March 16, 2016, 01:33:10 AM
|ericr||March 12, 2016, 10:36:29 PM|
Nochmals vielen daken fur alles
Last modified by: ericr March 13, 2016, 04:35:32 PM
|Patryk Kizny||March 12, 2016, 09:15:12 PM|
It only makes use of 1 of 2 of my CPUs. I am on a 2-CPU, 72-core machine. Is there a x64 version anywhere?
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|slon_ru||March 12, 2016, 08:19:15 PM|
|punk||March 12, 2016, 05:35:43 PM|
Awesome Thanks Andreas
Can't wait to see how it works.
|ramblerette||March 12, 2016, 03:10:19 PM|
great work,going to try it now
there are words like freedom
sweet and wonderful to say
|FracZky||March 12, 2016, 01:12:50 PM|
You are a true Code master! Thanks for sharing your amazing work!
Make your 2D Dreams, 3D Reality...
|m2001||March 12, 2016, 09:35:52 AM|
thx from umdieecke
Last modified by: m2001 March 12, 2016, 09:36:09 AM
|blu art||March 12, 2016, 07:10:42 AM|
thank you for the hard work ,now our time to experiment and see how it will export to better renderer.
i think fractal 3d needed a mesh generator, nothing was happening these years and the 3d fractal evolution was stagnant.great done andreas
|1Bryan1||March 12, 2016, 04:50:07 AM|
Find 340+ more of my fractal art at http://1bryan1.deviantart.com/gallery/
|leguen||March 12, 2016, 03:57:33 AM|
|Harmonysdad||March 12, 2016, 02:51:39 AM|
wow is right. Thanks for everything, can't wait to see my first 3d-printed mesh from MB3D - amazing!!!
|Tabasco Raremaster||March 12, 2016, 12:57:33 AM|
This is going to be a long night.
Thank you for your effords Andreas.
If you dislike it press; Alt+F4