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From the depths of the C - Fractal organic intercourse | ||||||
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Description: A story about meetings and repulsions below the surface... A curious find I did in a slightly tweaked formula... guess which formula is the "base" for the Starfish... Stats: Total Favorities: 0 View Who Favorited Filesize: 325.22kB Height: 540 Width: 900 Discussion Topic: View Topic Keywords: abyss fractal Posted by: KRAFTWERK ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (22) ![]() |
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KRAFTWERK | July 01, 2015, 01:21:46 PM![]() ![]() |
zonepatcher | July 01, 2015, 04:04:53 AM so fan freqin tas tic excellent work n vid |
KRAFTWERK | June 22, 2015, 05:59:08 PM Glad to hear that you like it Torsten, and I do agree about the sudden end... it was meant to be much longer, but I could not make it in time ![]() ![]() |
taurus | June 18, 2015, 10:47:49 AM Wonderful implementation of the theme, supported by an apt soundtrack. So full points for the artistic expression, especially as you show here, that it doesn't require expensive fx, when the concept is consistent. A little deduction of points for the technical part, mainly because of the sudden end, that leaves this opus look and sound unfinished. But all in all a great work! ![]() |
KRAFTWERK | June 05, 2015, 03:16:21 PM![]() ![]() And Weavers, you make my day every time I get the honor of your insightful wordflows. And this time you seem to review both my Cinematographs simultaneously... phew! You leave me speakless... |
weavers | June 04, 2015, 06:15:11 PM Oh, Mighty power Master, humbly before you we speak, Bow deep we do, in honor of you! Upon the earth, only a few Masters like, you! Welcome Welcome Welcome, dimensionally high time space fractal traveler , we welcome you ! You have traverse space, won and overcome. Well done! Excellent workmanship, superior! please we be and as you see a image analysis you will find here for thee seeithere>http://www.fractalforums.com/fractal-art-review/compo-2015-review-by-wavers/msg84191/#msg84191] . . |
LhoghoNurbs | June 04, 2015, 04:05:53 PM Liked the shape. Liked the motion. Liked the colour. Liked the music. But ... did not like ... my inability to make such animations. |
KRAFTWERK | May 24, 2015, 10:55:36 AM![]() ![]() I see what you mean Christian, me want that too! ![]() |
cKleinhuis | May 22, 2015, 08:53:59 PM Quote from: KRAFTWERK This is the way it works yes. ![]() And I know now what you mean, the second they intersect... you do not need any "layers" to avoid that, you only need to avoid it ![]() ![]() AND a CORRECTION, it is not a heightmap in the starting scene, I have to give credit to our Luca Darkbeam, it is his Gnarly I used!!! ![]() by layering i mean a way to control multiple formulas, the way it is done right now is limiting the full possibilities, in a 3d fractal program, layers would mean to include as many formulas as one wishes, layering might be a wrong word for it, layering could stay as everyone thinks, real z-layering of render outputs, but a formula definition to define multiple formulas into one DE is what i mean/want ![]() |
DarkBeam | May 22, 2015, 11:42:06 AM![]() ![]() ![]() |
KRAFTWERK | May 22, 2015, 11:39:09 AM![]() ![]() ![]() ![]() ![]() ![]() |
DarkBeam | May 22, 2015, 11:36:07 AM Gahhhh ![]() ![]() Retry. Msltoe ![]() |
KRAFTWERK | May 22, 2015, 08:34:13 AM This is the way it works yes. ![]() And I know now what you mean, the second they intersect... you do not need any "layers" to avoid that, you only need to avoid it ![]() ![]() AND a CORRECTION, it is not a heightmap in the starting scene, I have to give credit to our Luca Darkbeam, it is his Gnarly I used!!! ![]() |
cKleinhuis | May 22, 2015, 04:30:28 AM Quote from: KRAFTWERK Sorry Christian, I didn't see your comment before... Not sure what you mean, but all I use is DE combinate, the first scene with a heightmap and later the two fractals combined... i see, decombinate allows to combine formulas that are hybrid (e.g. it 1..2 formulas1..2) and use that as one to be mindistanced by formulas 2..3 ... ![]() but as we can see all, this needs to be represented as layering mechanism ... ![]() |
KRAFTWERK | May 21, 2015, 10:21:40 PM Quote from: cKleinhuis i just wonder how it is done, is that 2 clips layered with zbuffer !? because at one point they move into eachother but as far as i understand mb3d cant do such Sorry Christian, I didn't see your comment before... Not sure what you mean, but all I use is DE combinate, the first scene with a heightmap and later the two fractals combined... |
KRAFTWERK | May 21, 2015, 06:47:00 PM![]() ![]() ![]() |
DarkBeam | May 21, 2015, 06:27:27 PM Guess formula ![]() ![]() |
cKleinhuis | May 21, 2015, 06:23:46 PM i just wonder how it is done, is that 2 clips layered with zbuffer !? because at one point they move into eachother but as far as i understand mb3d cant do such |
KRAFTWERK | May 21, 2015, 04:29:48 PM Thank you Pulsar! ![]() |
pulsar69 | May 21, 2015, 04:14:28 PM Wow very nice work ! |
KRAFTWERK | May 21, 2015, 03:46:04 PM Surprise surprise Christian... ![]() |
cKleinhuis | May 21, 2015, 03:42:22 PM wow, kraftwerk is doing more anims that starfish looks like a real shell at some points! |
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