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Golden PyramidInfinite stairsDangerous cave
Infinite stairs
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Filesize: 521.89kB
Height: 640 Width: 1024
Posted by: bib January 03, 2010, 11:09:09 PM

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Comments (3) rss
David Makin
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January 09, 2010, 04:10:14 AM
> (so maybe a floating point issue) and low accuracy
> Does that rough texture come from floating point round-off noise?

Yes ! I think bib exceeded the magic approx. 1e-16 (or 1e16 if you prefer) somewhere in the calculations.
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January 05, 2010, 09:40:08 AM
I don't know exactly where this effect come from. Dave Makin might help (he wrote the code for UF). I gues it's a combination of deep zooming (so maybe a floating point issue) and low accuracy. Anyway I found the effect and the resulting geometrical patterns interesting.
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January 05, 2010, 07:33:43 AM
Looks really cool. Does that rough texture come from floating point round-off noise?

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