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Author Topic: 2d ray traced julia  (Read 3448 times)
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lycium
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« Reply #15 on: March 01, 2007, 06:30:54 PM »

younger viewers may need to avert their eyes for this zoomed-in view of some caustics...



i added a little blue light inside the julia, just for fun; it's vey difficult to render without direct light computation, but metropolis-hastings works like a charm! cheesy
« Last Edit: March 01, 2007, 06:32:30 PM by lycium » Logged

gandreas
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« Reply #16 on: March 01, 2007, 09:01:27 PM »

I believe that the key phrase from the PDF is "This novel approach to 3-space may
eventually prove to be as fertile as are complex numbers in the plane." but since the "T set" is basically just an extruded M set, I don't see that it would be worth the effort to build a fractal renderer based on it at this time (when you can just pick 3 of the 4 axes of a quaternion and get much more interesting results, or even rendering 3D height maps of 2D fractals).

It's one possible way to provide a group on R3, but by no means the only one (in their example, it's all about transposition from the generating symmetry group C6, as opposed to being based on axes - a quick perusal of http://en.wikipedia.org/wiki/Hypercomplex_number shows all sorts of concepts).

At the very least, it seems a bit of a misnomer to call them triternions, since they've got very little in common with quaternions (complex numbers are a subset of quaternions which in turn are a subset of octernions, but complex numbers are not a subset of triternions, nor are triternions a subset of quaternions - and at this point I really wish everything was unicode compliant so I could just type real "blackboard" characters and other math operators).

Perhaps we ought to take this to a different thread...


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cKleinhuis
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« Reply #17 on: March 01, 2007, 09:53:03 PM »

Quote

At the very least, it seems a bit of a misnomer to call them triternions, since they've got very little in common with quaternions (complex numbers are a subset of quaternions which in turn are a subset of octernions, but complex numbers are not a subset of triternions, nor are triternions a subset of quaternions - and at this point I really wish everything was unicode compliant so I could just type real "blackboard" characters and other math operators).

ehrm, i like the other way round even more, real numbers are subsets of complex numbers wink
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« Reply #18 on: March 02, 2007, 04:45:11 AM »

Thomas Ludwig (lycium) wrote:
>
>    i added a little blue light inside the julia, just for fun;

The added color was a nice touch to the image!!    smiley
 

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lycium
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« Reply #19 on: March 02, 2007, 02:25:48 PM »

complex numbers are a subset of quaternions which in turn are a subset of octernions

R, C, H and O are the only (real) normed algebras (http://mathworld.wolfram.com/RealNormedAlgebra.html), but is H really a subset of O?
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gandreas
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« Reply #20 on: March 02, 2007, 04:55:44 PM »


R, C, H and O are the only (real) normed algebras (http://mathworld.wolfram.com/RealNormedAlgebra.html), but is H really a subset of O?

O can be viewed as H^2 (just like H can be viewed as C^2), and if you have quaternion (A,B,C,D), it is equivalent to octonion (A,B,C,D, 0,0,0,0)

And while octonions are non-associative, octonions of the form (A,B,C,D, 0,0,0,0) are associative (just like quaternions).

You can take it one step further with Sedenions http://www.geocities.com/zerodivisor/, but at that point, all that you've got left is power associativity...  (and it isn't a normed algebra, because there are zero divisors, i.e., there are sedenions S and T such that S != 0 and T != 0, but S x T = 0 (so |S| x |T| != |S x T|)

Similarly, complex ({a + bi}, where i*i = -1) and dual numbers ({a + be}, where e*e = 0, e != 0) are both subsets of complex duals ({{a + bi} + {c + di}e}) (complex (A,B) is complex dual (A,B,0,0) and dual number (A,B) is complex dual (A,0,B,0) - see "Dual Polynomials and Complex Dual Numbers for Analysis of Spatial Mechanisms" in "Proceedings of 1996 ASME Design Engineering Technical Conference and Computers in Engineering Conference")

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lycium
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« Reply #21 on: March 09, 2007, 04:38:48 AM »

produced while messing around with negative reflection and boolean object combiners...

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bradorpoints
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« Reply #22 on: April 26, 2007, 06:23:18 AM »

fantasitc image!
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