Logo by KRAFTWERK - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
 
*
Welcome, Guest. Please login or register. September 19, 2019, 03:28:43 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: old school ray tracing + gi  (Read 584 times)
0 Members and 1 Guest are viewing this topic.
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« on: June 24, 2012, 11:48:47 AM »

old school ray tracing + gi



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=11924

just annother one of my old quat meshes. illuminated by a hdri map and a weak additional area light, just to enhance contrast.
rendering in cinema 4d 11.5
Logged

when life offers you a lemon, get yourself some salt and tequila!
Pages: [1]   Go Down
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.098 seconds with 27 queries. (Pretty URLs adds 0.006s, 2q)