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Author Topic: My First Mandelbrot...Okay not true.  (Read 705 times)
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Zephitmaal
Forums Freshman
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Posts: 5


« on: January 06, 2012, 05:54:45 AM »



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=9807

Well, I thought GPGPU would be a holy grail of sorts, but between Windows API and Directx...

Anyways, this is the striped average coloring method done using Directx's Compute Shader.  It's very shallow but that's okay!
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zonepatcher
Iterator
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« Reply #1 on: January 06, 2012, 09:07:20 AM »

fantastic work
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aluminumstudios
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« Reply #2 on: January 07, 2012, 04:27:11 PM »

This is really nice!
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Pauldelbrot
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Posts: 1935



pderbyshire2
« Reply #3 on: January 07, 2012, 04:30:36 PM »

Repeating Zooming Self-Silimilar Thumb Up, by Craig
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