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Author Topic: mandelbrot 24K x 16K  (Read 473 times)
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quaz0r
Fractal Molossus
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Posts: 652



« on: March 21, 2015, 08:10:18 AM »





Just wanted to run a large mandelbrot render for the hell of it.  24k x 16k, 10x supersampled, 100k maxiter, DE-ish style render.  14mb png, zipped just so it doesnt accidentally load in a web browser.

http://filebin.net/11gm2ceqhh/Mandelbrot.Set.24Kx16K.png.zip
« Last Edit: March 21, 2015, 08:22:59 AM by quaz0r » Logged
Glitchraptor
Forums Freshman
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Posts: 15


Actually the fractal snaps in two


« Reply #1 on: March 21, 2015, 08:57:15 AM »

I wonder how many time it took to render...
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quaz0r
Fractal Molossus
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Posts: 652



« Reply #2 on: March 21, 2015, 09:02:34 AM »

the better part of a day  smiley
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hgjf2
Fractal Phenom
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Posts: 456


« Reply #3 on: March 21, 2015, 09:08:54 AM »

<Quoted Image Removed>



Just wanted to run a large mandelbrot render for the hell of it.  24k x 16k, 10x supersampled, 100k maxiter, DE-ish style render.  14mb png, zipped just so it doesnt accidentally load in a web browser.

http://filebin.net/11gm2ceqhh/Mandelbrot.Set.24Kx16K.png.zip


CRASH! Your image couldn't be opened.
 snore hurt
errmsg: "Please upgrade your device and softwares and OS"
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blob
Strange Attractor
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Posts: 272



« Reply #4 on: March 21, 2015, 11:22:15 AM »

I can view this (not very interesting) image fine in XnView on my Windows ME with 2GB of RAM, I doubt you've got a lower specs system. It uses just 1.1GB of RAM which is roughly the amount of bitmap data this image weighs. IrfanView and FastStone Viewer both choke on it though.
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JohnVV
Conqueror
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Posts: 123


having fun


« Reply #5 on: March 26, 2015, 12:02:34 AM »

that is a bit small

24000x16000 is about a medium size

i am currently working a a 15.6 Gig single image ( not a fractal) 92160 x 46080 32 bit float

the image software i used in that screen shot is Nip2
it is DESIGNED for use with BIG multi gigabit images 
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Running OpenSUSE 42.1-64bit & ScientificLinux-6.7-64bit
I don't pitch Linux to my friends,I let Microsoft do it for me!"
quaz0r
Fractal Molossus
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Posts: 652



« Reply #6 on: March 26, 2015, 02:37:20 AM »

Quote
24000x16000 is about a medium size

with 10x supersampling it was 240000x160000 that got rendered though so still feels kinda big   grin

Quote
the image software i used in that screen shot is Nip2

VIPS is an interesting program, i saw how they started using it on sites like wikimedia to handle downsampling very large images.  if i ever want to support rendering ridiculously huge images that make imagemagick crawl or explode i was planning on converting my code to use vips and seeing how it fares.

so out of curiosity what is your large image that you are working on?
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JohnVV
Conqueror
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Posts: 123


having fun


« Reply #7 on: March 27, 2015, 04:33:20 AM »

using the MESSENGER  spacecraft at Mercury PDS images to do a 256 pixel per degree map of the planet

this is not the largest

i did a 131,072 x 65536 pixel map after reprocessing the Magellan radar data to remove the stripping from the Synthetic Aperture Radar
removing this stripping
from
http://nssdc.gsfc.nasa.gov/imgcat/html/object_page/mgn_c115n009_1.html
http://nssdc.gsfc.nasa.gov/imgcat/html/object_page/mgn_c314s300_1.html
to this


the map of mercury is not done yet .
the poles need a ton of work .


IM is dead slow .It has to read the WHOLE image into ram first
libvips and Gmic both sample a area and move on to the next

the gui Nip2 dose take some time to learn it is a bit " odd"

when working on such BIG images  i tend to have some fun with Mandabulber , Structure_Synth and Fragmentarium or a few other things for
Something DIFFERENT!!!!
« Last Edit: March 27, 2015, 04:43:30 AM by JohnVV » Logged

Running OpenSUSE 42.1-64bit & ScientificLinux-6.7-64bit
I don't pitch Linux to my friends,I let Microsoft do it for me!"
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