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Author Topic: ker2x's buddhabrot gallery  (Read 4583 times)
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ker2x
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« on: December 04, 2010, 01:11:09 AM »

A little compilation of my buddhabrot, from my own softwares.
Most of them from my "buddhabrot on gpu" project, and a few from my fortran code wink

Buddha 1 to 2M :


Buddha bottom :


Buddha feather :


Buddha highcolor :


Buddha manymini :


Buddha minimini :


Buddha nebula :


Buddha pin :


Buddha purple :


Buddha royal red :


Buddha sky :


buddha postprocessing (ps : i maxed the color histogram in gimp)


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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
The Rev
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« Reply #1 on: December 04, 2010, 02:09:20 AM »

Beautiful!  I think I like the purple and the minimini ones the best.

The Rev
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ker2x
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« Reply #2 on: December 04, 2010, 02:12:55 AM »

Beautiful!  I think I like the purple and the minimini ones the best.

The Rev

i agree smiley
I try to remember the parameters i used, but can't find it  cry
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #3 on: December 04, 2010, 12:19:11 PM »

Buddha deep space travel :
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #4 on: December 04, 2010, 04:59:33 PM »

Buddha deep space travel 2 :

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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #5 on: December 31, 2010, 09:52:38 PM »

i collaborate on a new project of a buddhabrot renderer in Qt/C++.
Heavy rewrite in progress (github not up to date) : https://github.com/emmmile/buddha

buddha1 :


buddha2 :


buddha3 :


buddha4 :
« Last Edit: December 31, 2010, 09:55:58 PM by ker2x » Logged

often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
Sockratease
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« Reply #6 on: December 31, 2010, 11:57:46 PM »

The bhuddabrot thing you linked to is...  what exactly?

Not being a programmer, it's just a bunch of files to my eyes.  Is it uncompiled?

Do you have an executable version?

Personally, I'd enjoy checking out the software (even a not quite current version) but I have no clue what to do with the files on that page   cry

If you want more people to play with it, consider distributing a usable version that does not require knowing how to compile a program from source code.   afro
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ker2x
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« Reply #7 on: January 01, 2011, 12:34:38 AM »

The bhuddabrot thing you linked to is...  what exactly?
Not being a programmer, it's just a bunch of files to my eyes.  Is it uncompiled?
Do you have an executable version?
Personally, I'd enjoy checking out the software (even a not quite current version) but I have no clue what to do with the files on that page   cry
If you want more people to play with it, consider distributing a usable version that does not require knowing how to compile a program from source code.   afro

Yup, it's the source code (uncompiled), i will try to compile/upload a windows executable. (it's multiplateform but tested only on linux for now)
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
Sockratease
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Posts: 3181



« Reply #8 on: January 01, 2011, 01:00:19 AM »

The bhuddabrot thing you linked to is...  what exactly?
Not being a programmer, it's just a bunch of files to my eyes.  Is it uncompiled?
Do you have an executable version?
Personally, I'd enjoy checking out the software (even a not quite current version) but I have no clue what to do with the files on that page   cry
If you want more people to play with it, consider distributing a usable version that does not require knowing how to compile a program from source code.   afro

Yup, it's the source code (uncompiled), i will try to compile/upload a windows executable. (it's multiplateform but tested only on linux for now)

That would be great!

I use both mac osx (10.5) and Windows (xp, vista, and 7) so whichever you compile is fine.  I may be able to run a compiled linux version under WINE, but never attempted that (although I do have "Crossover" which is an allegedly expanded version of WINE so if it can be done - that should do it).

I like what I've seen from this program and look forward to playing with it    Elvis Presley
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ker2x
Fractal Molossus
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« Reply #9 on: January 12, 2011, 10:31:25 AM »

The bhuddabrot thing you linked to is...  what exactly?
Not being a programmer, it's just a bunch of files to my eyes.  Is it uncompiled?
Do you have an executable version?
Personally, I'd enjoy checking out the software (even a not quite current version) but I have no clue what to do with the files on that page   cry
If you want more people to play with it, consider distributing a usable version that does not require knowing how to compile a program from source code.   afro

Yup, it's the source code (uncompiled), i will try to compile/upload a windows executable. (it's multiplateform but tested only on linux for now)

That would be great!

I use both mac osx (10.5) and Windows (xp, vista, and 7) so whichever you compile is fine.  I may be able to run a compiled linux version under WINE, but never attempted that (although I do have "Crossover" which is an allegedly expanded version of WINE so if it can be done - that should do it).

I like what I've seen from this program and look forward to playing with it    Elvis Presley

it doesn't compile on windows yet : there is a problem with stdlib.h and the random_data struct.
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
Fractal Molossus
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Posts: 795


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« Reply #10 on: February 25, 2011, 08:01:14 AM »

Buddha 18 :
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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Posts: 795


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« Reply #11 on: March 31, 2011, 05:41:50 PM »

Buddha - Myst :

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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
PurpleBlu3s
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« Reply #12 on: March 31, 2011, 10:50:01 PM »

All these look great! I aspire to one day be able to render some nice looking Buddhabrots... :<

Hopefully I'm getting there.
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ker2x
Fractal Molossus
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Posts: 795


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« Reply #13 on: April 01, 2011, 10:19:48 AM »

All these look great! I aspire to one day be able to render some nice looking Buddhabrots... :<

i wrote tons of buddhabrots tiny apps (in java, C#, C, ...) for exactly the same reason.

Quote
Hopefully I'm getting there.

You will !  wink
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
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