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Author Topic: exploring boxplorer  (Read 9304 times)
Description: made with boxplorer
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visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #30 on: January 13, 2011, 02:37:37 PM »

argh! i made a mistake: it's a mandalabeth!! my fault! smiley
What about a Riemann's lettuce-bulb's shader for boxplorer?
ps: simple k-ifs here > http://www.fractalforums.com/index.php?topic=4829.msg26399#msg26399
« Last Edit: January 13, 2011, 06:55:48 PM by visual » Logged
visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #31 on: January 20, 2011, 11:28:38 PM »

a spheresponge
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visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #32 on: January 21, 2011, 01:27:07 PM »

thank you Marius!  smiley ..quick test
<a href="http://www.youtube.com/v/8aDF52Hk4kU" target="_blank">http://www.youtube.com/v/8aDF52Hk4kU</a>
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visual.bermarte
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Posts: 355



« Reply #33 on: February 03, 2011, 02:29:45 AM »

<a href="http://www.youtube.com/v/oXL1akPY29I" target="_blank">http://www.youtube.com/v/oXL1akPY29I</a>
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visual.bermarte
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Posts: 355



« Reply #34 on: February 03, 2011, 03:35:42 AM »

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visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #35 on: February 13, 2011, 07:11:20 AM »

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visual.bermarte
Fractal Fertilizer
*****
Posts: 355



« Reply #36 on: March 14, 2011, 02:24:38 PM »

testing icosa  grin 640x480//640x360
<a href="http://vimeo.com/moogaloop.swf?clip_id=21014106" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=21014106</a>
by Marius (-;
<a href="http://www.youtube.com/v/PVkTTM8mysU?version=3" target="_blank">http://www.youtube.com/v/PVkTTM8mysU?version=3</a>
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visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #37 on: April 09, 2011, 01:39:11 AM »

Ducks

thanks 2 Syntopia
http://www.algorithmic-worlds.net/blog/blog.php?Post=20110227
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visual.bermarte
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Posts: 355



« Reply #38 on: April 10, 2011, 11:00:42 AM »

made live
<a href="http://www.youtube.com/v/rEQ3xgp1Cfw" target="_blank">http://www.youtube.com/v/rEQ3xgp1Cfw</a>
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visual.bermarte
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Posts: 355



« Reply #39 on: April 15, 2011, 02:12:45 AM »

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visual.bermarte
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Posts: 355



« Reply #40 on: May 06, 2011, 03:46:26 AM »

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visual.bermarte
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« Reply #41 on: May 06, 2011, 03:57:03 AM »

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knighty
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Posts: 819


« Reply #42 on: May 06, 2011, 08:13:57 PM »

Nice sqare Koch!
How have you managed to remove the "extra features" on the top side?
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visual.bermarte
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Posts: 355



« Reply #43 on: May 08, 2011, 01:54:32 PM »

 grin increasing iterations helps but then it's difficult to recognize the shapes from a distance. hurt
2 remove the extra-shapes i can set scale to around 3.116 and leave iterations to 5-6..otherwise touching just a bit CX=1,CY=0 or CZ=0 would
remove 'randomly' the extra-features on the top or on the base (or 'peripherically') but not both. crazy
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visual.bermarte
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Posts: 355



« Reply #44 on: May 11, 2011, 09:09:41 AM »

hello.world//thanx 2 DarkBeam  smiley

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