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Author Topic: Evolution of trees  (Read 1277 times)
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Dinkydau
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« on: September 25, 2013, 11:44:02 PM »



Fractal extreme, mandelbrot set

Here is the final version of evolution of trees, succeeding the prototype. More than 2 weeks render time for this image
I want to go deeper on this location, but I'm not sure if it's doable. I will need a lot of patience.

Coordinates:
Code:
Re = -0.749,624,497,378,761,682,078,626,204,268,361,386,845,295,278,123,640,257,544,815,714,245,582,864,796,728,016,987,502,039,767,791,356,081,486,877,471,965,951,748,581,253,882,975,777,885,730,827,532,104,698,067,397,213,779,012,974,511,726,247,624,509,405,298,147,130,483,778,736,122,972,203,130,169,470,392,874,7
Im = -0.034,270,108,740,460,169,451,729,515,457,494,748,680,515,346,724,391,118,531,748,547,383,705,957,729,359,301,718,429,997,787,132,227,942,154,534,366,289,982,005,919,142,082,076,326,747,807,809,784,967,848,438,076,905,104,018,293,013,090,695,421,984,135,743,924,258,851,663,672,311,920,874,163,384,970,654,955,1

Magnification:
2^757
7.5806547475620553474071264085083 E227

1100000+ iterations per pixel
« Last Edit: September 25, 2013, 11:48:23 PM by Dinkydau, Reason: magnification scale in E » Logged

simon.snake
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« Reply #1 on: September 25, 2013, 11:50:32 PM »

That's a lovely image.

Thanks for sharing.
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Kalles Fraktaler
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« Reply #2 on: September 26, 2013, 07:42:57 AM »

Awesome. Is that 2 weeks on your desktop?
Does my program still doesn't work on your desktop?
Or is this location hard also for kf?
May I try to make an animation to this location?
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Dinkydau
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« Reply #3 on: September 26, 2013, 09:25:59 AM »

Thanks

Indeed it's 2 weeks on my desktop.
You may make an animation if you want, but there exists a chance that I will render it as well.
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Nahee_Enterprises
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« Reply #4 on: September 30, 2013, 05:11:00 PM »

        http://dinkydauset.deviantart.com/art/Evolution-of-trees-402876071
    Fractal extreme, mandelbrot set
    Here is the final version of evolution of trees, succeeding the prototype.   More than 2 weeks render time for this image
    I want to go deeper on this location, but I'm not sure if it's doable.  I will need a lot of patience.
    Magnification:  2^757    7.5806547475620553474071264085083 E227
    1100000+ iterations per pixel

Definitely a deep zoom!!!!  And more patience than I have.  Good luck if you decide to go deeper.     cheesy
 
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Dinkydau
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« Reply #5 on: September 30, 2013, 06:29:29 PM »

I see I forgot to answer a question from Kalles Fraktaler. Unfortunately your program still doesn't work on my desktop, but I try every version you release.
In the meantime I also noticed that the fantastic render speed decreases drastically from about E311 or E301, somewhere around such depth. Beyond that depth, even fractal extreme on my desktop is faster than kalles fraktaler on my laptop.

The image in this topic was relatively easy to find, although hard to render completely. The next one will be difficult to find and even more difficult to render. Estimated depth is slightly below 2^1700.
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Kalles Fraktaler
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« Reply #6 on: September 30, 2013, 07:51:24 PM »

I see I forgot to answer a question from Kalles Fraktaler. Unfortunately your program still doesn't work on my desktop, but I try every version you release.
In the meantime I also noticed that the fantastic render speed decreases drastically from about E311 or E301, somewhere around such depth. Beyond that depth, even fractal extreme on my desktop is faster than kalles fraktaler on my laptop.

The image in this topic was relatively easy to find, although hard to render completely. The next one will be difficult to find and even more difficult to render. Estimated depth is slightly below 2^1700.
Hmm... yeah, at e301 my datatype floatexp takes over, which is using an integer as the exponent and a double as mantissa, because the exponent of the double datatype is limited (to 308 or something like that).
I initially measured it to be 4 times slower, but in practice it's 15 times slower because it is implemented as a C++ class so temporary instances are created for each arithmetic operation. I should try to optimize that ... smiley
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