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Author Topic: A 3D Buddhabrot with 13 Millions voxel :)  (Read 4396 times)
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ker2x
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« on: August 02, 2011, 07:08:33 PM »

i totally forgot to stop the computation before going to works so it kept adding more and more points after many hours smiley)
I'm glad to report that with 13 Millions voxel the graphic card is not even stressed (the cpu and system ram, however, is).

Here it is :
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
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Pauldelbrot
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« Reply #1 on: August 03, 2011, 09:44:21 AM »

If you're interested in parallel computing on the JVM you might be interested in the programming language Clojure.
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cKleinhuis
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« Reply #2 on: August 03, 2011, 10:46:58 AM »

what do you mean by the gpu isnt stressed ? can you rotate the whole bunch of dots ?!

NICE wink
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divide and conquer - iterate and rule - chaos is No random!
ker2x
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« Reply #3 on: August 03, 2011, 12:24:15 PM »

what do you mean by the gpu isnt stressed ? can you rotate the whole bunch of dots ?!

indeed smiley

Well, not stressed because the Cpu is the bottleneck and the gpu have no problem displaying this at ~1FPS.
However, if i stop the computation then the gfx card will try to display it as fast as possible and, of course, will stress.
The code (including the openGL part) is still very inneficient smiley

The latest version of the windows binary : http://fractals.s3.amazonaws.com/flowabulb/voxelflowabrot-0.4.zip
« Last Edit: August 03, 2011, 12:33:04 PM by ker2x » Logged

often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
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« Reply #4 on: August 03, 2011, 03:28:30 PM »

wow, that's awesome and beautiful!
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ker2x
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« Reply #5 on: August 03, 2011, 05:13:23 PM »

in case you missed it, here is a video of an older version :
<a href="http://www.youtube.com/v/lGLcslZqE8c&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/lGLcslZqE8c&rel=1&fs=1&hd=1</a>
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #6 on: December 21, 2011, 01:29:24 AM »

reviewed on orbittrap \o/ http://orbittrap.ca/?p=3632
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #7 on: July 28, 2014, 05:20:21 PM »

Ooooooooooold stuff. I'm planning to rewrite this.

I was searching if there was any progress with 3D buddhabrot and all i can find is my own stuff.
Well... back to work  grin
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
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cKleinhuis
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« Reply #8 on: July 28, 2014, 05:34:53 PM »

dont forget to implement a high dynamic range management wink
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divide and conquer - iterate and rule - chaos is No random!
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