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Author Topic: aurullia formula  (Read 126 times)
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pq
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« on: September 26, 2016, 01:26:01 PM »

Hi, I using mandibulb3d, maybe someone knows what formulas whos using here http://sub.blue/aurullia

Best regards, pq
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Sabine
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« Reply #1 on: September 26, 2016, 04:09:22 PM »

It's Tom Beddard's work with the Mandalay-formula, possibly with some (pre-)transform(s)
http://www.creativeapplications.net/js/the-imaginary-kingdom-of-aurullia/
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DarkBeam
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« Reply #2 on: September 27, 2016, 03:01:37 PM »

Knighty's variation might help smiley
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Sabine
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« Reply #3 on: September 27, 2016, 03:11:23 PM »

 Not the 'standard' Mandalay formula for mb3d, Luca? I thought it was Knighty's too, together with the KIFS-version?
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DarkBeam
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« Reply #4 on: September 27, 2016, 03:25:37 PM »

Some effects of Aurullia are due to non conformalness ... the early versions of the formula were stretchy like that
wink  kiss Sabi
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Sabine
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« Reply #5 on: September 27, 2016, 03:36:22 PM »

ohh I remember, way back the first ones had some issues... Thanks, Luca!  kiss
I have tried to find behaviour like the aurullia in current mandalay, but it is Far too well-behaved! wink
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