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Author Topic: Fractal artists: what do you want in a fractal program?  (Read 283 times)
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dentaku2
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« on: January 23, 2007, 12:12:01 AM »

Hi,

I just started to code a fractal generator (endlos) and love to integrate more and more in this endless project. What do you (as an artists who just wants to use generators but not want to write them yourself) would like to see in a generator? Perhaps you have read somewhere of a new algorithm/technique/formular and can't find a generator already offering this? Please don't hesitate to post your wishes here at my feature request page. This is the place where I will look into to have some food for my generator and discuss features. Even if the current state of endlos is restricted, this doesn't mean it is stuck into it's bounds.

Dentaku  Cool
« Last Edit: January 23, 2007, 12:20:58 AM by dentaku2 » Logged

endlos - Platformindependend multithreaded fractal generator.
Nahee_Enterprises
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« Reply #1 on: January 26, 2007, 11:29:19 AM »

M. Hilpert (dentaku) wrote:
>
>    What do you (as an artists who just wants to use generators but
>    not want to write them yourself) would like to see in a generator?
>    Perhaps you have read somewhere of a new algorithm/technique/formular
>    and can't find a generator already offering this?

Your first question is a VERY BIG question.    Wink

I do not believe it very probable that any single fractal application will likely incorporate all of the things I would enjoy having it do.  This is because there is so much which may be done in several different areas:  fractal types, artistic graphic abilities, 3-D objects, animation, flexible formula parser, multiple file formats, import and export capabilities, etc...

Just getting a fractal program to handle all the fractal types which FractInt has been able to do is a major task.
    http://spanky.triumf.ca/www/fractint/fractal_types.html


« Last Edit: January 26, 2007, 11:32:25 AM by Nahee_Enterprises » Logged

Sincerely,
P.N.L.
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http://home.att.net/~Paul.N.Lee/PNL_Fractals.html
http://www.Nahee.com/Fractals/
dentaku2
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« Reply #2 on: January 27, 2007, 10:55:17 AM »

Oh, I'm just working on it ... I guess I have my generic custom fractal module finished within the next 2-3 weeks and I plan to integrate all those formulas as a start (or at least most of them ;-). But I won't implement a formula editor as it's too complicated (or restricted). Coding formulas in a programming language is much more flexible and the existing compilers are already very good.

Concerning 3D I just started reading about the basics of OpenGL and playing with very basic graphic problems. So far, I have no idea how to connect the 2D fractals with the 3D paradigm. Simple isometric angles are one thing, but real 3 dimensional fractals is ... ? .... have you any links to such material? It would already help very much having a starting code example how to transform a 2D fractal to a real 3D fractal. (OpenGL is so cool!!!)
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Sockratease
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« Reply #3 on: January 27, 2007, 03:17:23 PM »

Well, I can't answer your last post, but I can say that I have tried twice to get this to run on my computer with no success.

I'm a java fool I guess.

I think it's all set up right, but nothing happens.  I get a black "DOS" screen when I try to run the pogram.

Using Windows XP and Java Runtime 1.5 (or 1.05...  I forget!)

Would the 1.6 make a difference in whether it even starts?

This looks like a decent program.

I'd like to get it working!

As for features I like...

3D is nice.  So is Animation.

After I see and use the interface I can make more useful suggestions.

And I agree...

Open GL is COOL!
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Nahee_Enterprises
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« Reply #4 on: January 27, 2007, 04:23:21 PM »

M. Hilpert (dentaku) wrote:
>
>    ....I plan to integrate all those formulas as a start (or at least most of them ;-).

It will be a task to cover all of those various formulas:
     http://spanky.triumf.ca/www/fractint/fractal_types.html

>
>    But I won't implement a formula editor as it's too complicated (or restricted).
>    Coding formulas in a programming language is much more flexible and the
>    existing compilers are already very good.

The real fractal enthusiasts enjoy creating and exploring with their own formulas.  Having some form of interface to allow this is a key component these days for a successful fractal rendering application.  Whether a formula parser is used to handle the basics of formula creation, or allowing input of code fragments based upon one or more programming languages, or even the use of user written "plugin" modules that could do processing and pass back finished plotted points.

>
>    Concerning 3D....  So far, I have no idea how to connect the 2D fractals
>    with the 3D paradigm.   ....have you any links to such material?  It would
>    already help very much having a starting code example how to transform
>    a 2D fractal to a real 3D fractal.

There are tons of code available for doing this that may be downloaded and reviewed from the Internet.  A quick search using Google turned up several thousand web pages just now.  Just looking through the code which can be found on http://www.sourceforge.net/ for fractals and other similar 3D imaging would be a great start for you.

« Last Edit: January 27, 2007, 04:28:33 PM by Nahee_Enterprises » Logged

Sincerely,
P.N.L.
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http://home.att.net/~Paul.N.Lee/PNL_Fractals.html
http://www.Nahee.com/Fractals/
Sockratease
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« Reply #5 on: February 04, 2007, 01:05:53 PM »

I got the New Version AND got it Working!

WEEE!!!

I'll post feedback after I play a bit...
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