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cKleinhuis
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« Reply #2 on: May 25, 2009, 10:27:17 AM » |
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i also like the burning ship formula especially because of its simplicity ...
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divide and conquer - iterate and rule - chaos is No random!
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GFWorld
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« Reply #3 on: May 25, 2009, 07:51:23 PM » |
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Thank´s for Info Paul As Titia wrote >Ah...yes, I know the burning ship formula and I know it is one of GFWorld's (Margit) favorite formulas... Yes - I like this Formula :-))) I like it for both, Fractal - and Photoplays. And, a lot of images at my site have beside PP their * roots * here :-))) *** Trifox wrote > simplicity ... I think too, would mention here * abs & symmetry * components too :-))) Margit
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cKleinhuis
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« Reply #4 on: May 25, 2009, 08:18:27 PM » |
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another reason why i absolutely like the formula is its decent 3d effect ...
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divide and conquer - iterate and rule - chaos is No random!
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Nahee_Enterprises
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« Reply #5 on: May 26, 2009, 12:58:54 AM » |
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Thank´s for Info Paul Yes - I like this Formula I like it for both, Fractal - and Photoplays. After Lloyd Garrick ("Jack Of TraDeZ") followed the link Titia gave to your graphic, he had this to say about the image: Awesome! Looks gothic, almost H.R.Gigerish -- like something from the "Alien" movies. Give me a FractInt .PAR for it ......... I am sure he would love turning that into one of his famous videos at Fractal-Animation.net.
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« Last Edit: September 03, 2013, 02:27:19 AM by Nahee_Enterprises »
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GFWorld
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« Reply #6 on: May 26, 2009, 08:35:12 PM » |
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Paul wrote >After Lloyd Garrick ("Jack Of TraDeZ") followed the link Titia gave to your graphic, he had this to say about the image: Quote Awesome! Looks gothic, almost H.R.Gigerish -- like something from the "Alien" movies. Give me a FractInt .PAR for it .........
Hi :-)))
I took time for a look now ...
The file is created with a version from DigiGraph developped by Dr. Joseph Trotsky & Rico Wack, but the program is not available anymore.
We all liked to do a lot in the past here, actual I am happy to have a still working version, with Win Vista too :-)
*** The Image / Fractal is a * Mini Version * very far away & a photoplay here.
*** I think it makes no sense to send the file, but I keep the 3200 x 2400 Image - if you like it, tell me :-)))
The photo for itself is not really a great one, but it works & I could send it too :-)))
Margit
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cKleinhuis
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« Reply #7 on: May 26, 2009, 08:52:43 PM » |
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ehrm, i lost something, about what speciall image are you talking ??!?
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divide and conquer - iterate and rule - chaos is No random!
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JackOfTraDeZ
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« Reply #8 on: July 01, 2009, 06:23:50 AM » |
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This:
Burning Ship {; correct? z = abs(z) z = z*z + pixel }
or this:
Burning Ship {; correct? z = abs(z) z = z*z + #pixel }
do not work, just get a blank screen. I put in an ascii file named SHIP.FRM and navigated to it in fractint from the T key.
hey hey hey hey .... it's just a sunny day ....
can't get it out of my head love that tune wish I knew who is singing
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cKleinhuis
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« Reply #9 on: July 01, 2009, 07:20:31 PM » |
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missing semicolons after each statement =?
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divide and conquer - iterate and rule - chaos is No random!
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Nahee_Enterprises
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« Reply #10 on: July 02, 2009, 11:47:47 PM » |
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This: Burning Ship {; correct? z = abs(z) z = z*z + pixel } or this: Burning Ship {; correct? z = abs(z) z = z*z + #pixel } do not work, just get a blank screen. I only had a few seconds to give it a try, but here is something that might get you started in the right direction. Burn_One { ; July 02, 2009 at 16:32:34 -- time=0:00:35.10 ; on a PIII-700 at 640x480 using FractInt 2004.9 reset=2004 type=formula formulafile=_test_.frm formulaname=BurningShip passes=1 center-mag=5.78e-006/-7.005e-006/0.6666636 maxiter=750 inside=fmod colors=000z0Gz00<3>zz0<3>0z0<3>0zz<2>0GzVVz<3>zVz<3>zVV<3>zzV<3>VzV<3>\ Vzz<2>Vbzhhz<3>zhz<3>zhh<3>zzh<3>hzh<3>hzz<2>hlz00S<3>S0S<3>S00<3>SS0<\ 3>0S0<3>0SS<2>07SEES<3>SES<3>SEE<3>SSE<3>ESE<3>ESS<2>EHSKKS<2>QKSSKSSK\ QSKOSKMSKK<2>SQKSSKQSKOSKMSKKSK<2>KSQKSSKQSKOSKMS00G<3>G0G<3>G00<3>GG0\ <3>0G0<3>0GG<2>04G88G<2>E8GG8GG8EG8CG8AG88<2>GE8GG8EG8CG8AG88G8<2>8GE8\ GG8EG8CG8AGBBG<2>FBGGBGGBFGBDGBCGBB<2>GFBGGBFGBDGBCGBBGB<2>BGFBGGBFGBD\ GBCG000<4>00000000000e0e00eee00e0eeL0eeeLLLLLzLzLLzzzLLzLzzzLzzz000555\ <3>HHHKKKOOO<3>ccchhhmmmssszzz00z<3>z0zz0jz0V }
frm:BurningShip { ; z=abs(z) z = z*z + pixel }
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« Last Edit: July 02, 2009, 11:49:26 PM by Nahee_Enterprises »
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Cyclops
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« Reply #11 on: September 01, 2009, 12:22:06 AM » |
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Hmmm i'd not heard of this so had to look. Interesting!
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hermann
Iterator
Posts: 181
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« Reply #12 on: August 27, 2010, 09:50:41 AM » |
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http://www.wackerart.de/burning-ship.htmlI have some Burning Ship fractals on my homepage. With a Java-Plugin in your browser it is possible to explor the details. This algorithm produces fascinating structures:
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Cyclops
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« Reply #13 on: August 27, 2010, 10:35:32 AM » |
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Hermann, I love that dark red fractal-they really do look like tall ships!
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Sensitively dependant on initial conditions
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miner49er
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« Reply #14 on: August 27, 2010, 01:36:23 PM » |
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Yeah, I'm familar with the burning ship fractal. I always thought it looked a bit like a mistake. I wonder if this formula can be 'made 3D'?
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