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Author Topic: a standard name for buddhabrot-like fractal ?  (Read 2030 times)
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ker2x
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« Reply #15 on: May 07, 2015, 07:11:26 PM »

very good wink

@ker are you plan to implement those nasty features to use only orbits that have a certain distance to the sets? and hybrids ... and moaaar formulas?!

I have big plan and not enough C++ skillz0r smiley
Right now i'm focusing on the GUI, something flexible enough to allow different formula (and parameters).
But i'm not planning something like ultrafractal that allow to write buddybrot formula in the application (i wish i could!).

It may take a few months to get something usefull (not years, i hope so).
http://i.imgur.com/6qA03Fn.jpg
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
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ker2x
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« Reply #16 on: May 07, 2015, 07:47:03 PM »

I have a question for you !



Would you like to have the non-fractal-specific param here at the bottom (red area) or to the usual left ?
The parameters will be stuff like : luminosity, contrast, gamma, a few info perhaps.

It doesn't need much space so it would be better at the bottom (imho) to maximize the image area.
But usual UI put it on the left or the right.

So i don't know sad

I wish i could have only the rendering in the main window but it would be a nightmare to tweak the rendering if you can't see it while tweaking.
Of course you could be ok to have everything on the screen (and just a small area for the rendering), but i'm not  grin
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
Sockratease
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« Reply #17 on: May 07, 2015, 10:42:53 PM »


 champagne toast

Glad you liked the idea!

I have a question for you !

<Quoted Image Removed>

Would you like to have the non-fractal-specific param here at the bottom (red area) or to the usual left ?
The parameters will be stuff like : luminosity, contrast, gamma, a few info perhaps.

It doesn't need much space so it would be better at the bottom (imho) to maximize the image area.
But usual UI put it on the left or the right.

So i don't know sad

I wish i could have only the rendering in the main window but it would be a nightmare to tweak the rendering if you can't see it while tweaking.
Of course you could be ok to have everything on the screen (and just a small area for the rendering), but i'm not  grin


I agree that maximizing the image area is the way to go.  If you decide to put it on the left, the best idea is "floating" windows that can be moved, resized, docked, undocked, or closed and opened at will.  That way everybody can set things up to their own liking   afro
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3dickulus
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« Reply #18 on: May 08, 2015, 12:29:26 AM »

floating tools bars and/or dockable windows are a must so that if you are lucky enough to have 2 monitors all of the control stuff can be on one and you can render full screen comfortably on the other, for a single screen they could iconify to the red area or no red area iconify to floating tool bar, show/hide with a hot key or like video players, show/hide on mouse activity when fullscreen.

edit:BuddyBrot sounds great too!
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ker2x
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« Reply #19 on: May 08, 2015, 11:43:51 AM »

Thx for the feebback.

I have 2 main option :
- Detachable "everything" (fully flexible UI where you can move stuff all around).
- Or an optional "external" rendering window.

I'm sure Qt can make the first option possible but ... i'll choose the 2nd option. much easier and just as good smiley
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #20 on: May 08, 2015, 02:32:10 PM »

tadaaaaa !

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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
lycium
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« Reply #21 on: May 08, 2015, 06:39:09 PM »

I know this isn't super constructive, but if you saved those screenshots as PNG they'd be 1/4 the size of JPEG and pixel-perfect wink
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #22 on: May 08, 2015, 07:18:33 PM »

Plus, where you hid the fractal!

 alien
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ker2x
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« Reply #23 on: May 09, 2015, 12:39:24 PM »

Plus, where you hid the fractal!

 alien

Busy writing the UI, nothing else for now :p

Code:
   /*
     * Here is how it works :
     * -> MainWindow
     *     -> Menubar
     *         -> File
     *             -> Save as...
     *             -> Exit
     *         -> View
     *             -> detach render view
     *         -> About
     *             -> about
     *     -> Statusbar
     *     -> centralWidget
     *         -> mainTab
     *             -> mainWidget
     *                 -> mainScreen
     *                     -> TODO (this is where we draw the fractal)
     *                 -> mainB
     *                     -> luminosityBox
     *                         -> luminositySlider
     *                     -> contrastBox
     *                         -> contrastSlider
     *                     -> gammaBox
     *                         -> gammaSlider
     *             -> paramWidget
     *                 -> TODO
     *             -> logWidget
     *                 -> Just a textbox
     */

Yes a realise that centralWidget have only 1 child so far. So why not make mainTab the central widget ? Meh, not sure, i feel like i may need a widget outside tabs in the future.
(eg : a left/right panel)
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #24 on: May 29, 2015, 11:15:47 AM »

I'm still alive and the project is alive too.
My new job is keeping me super busy sad
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
ker2x
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« Reply #25 on: June 02, 2015, 10:28:03 AM »

https://github.com/ker2x/Buddybrot  grin
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
(en) http://www.blog-gpgpu.com/ , (fr) http://www.keru.org/ ,
Sysadmin & DBA @ http://www.over-blog.com/
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