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Author Topic: VoxelToObj1  (Read 361 times)
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tomot
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« on: March 18, 2014, 05:13:10 PM »

VoxelToObj1



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=15741

playing with voxels!
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cKleinhuis
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« Reply #1 on: March 18, 2014, 06:25:18 PM »

Cool scene smiley this might work even better with different objects wink
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divide and conquer - iterate and rule - chaos is No random!
tomot
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« Reply #2 on: March 18, 2014, 06:48:24 PM »

I'm working on others, I just have not figured out yet, why Fiji adds a solid rectangle to each model in the back (I don't mean ornametal frame in front)
« Last Edit: March 18, 2014, 06:51:00 PM by tomot » Logged
slon_ru
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« Reply #3 on: March 18, 2014, 07:16:03 PM »

Nice work!
Make im fine in zb oder mudbox wink
I"m voxel-freak  A Beer Cup  cheesy
br

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=13502
p.s. "...Fiji adds a solid rectangle...", ihmo you have not enough RAM or first *.png file is damaged. Check you source png files.
« Last Edit: March 19, 2014, 01:25:55 PM by slon_ru » Logged

tomot
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« Reply #4 on: March 19, 2014, 12:56:48 AM »

Nice work!
Make im fine in zb oder mudbox wink
I"m voxel-freak  A Beer Cup  cheesy
br

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=13502
p.s. "...Fiji adds a solid rectangle...", ihmo you have not enough RAM or first *.png file is damaged.

Thanks! I have not tried ZB yet, although I understand its also possible to use ZB to remove stuff like the solid rectangle from the OBJ
This OBJ was a direct import into Keyshot
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alij
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« Reply #5 on: March 19, 2014, 11:37:50 AM »

meshlab may be useful for editing your .obj files.

possibly align your mesh in view - use rectangular selection tool to select faces. then delete selected faces.
http://meshlab.sourceforge.net/
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tomot
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« Reply #6 on: March 22, 2014, 07:10:39 PM »

meshlab may be useful for editing your .obj files.

possibly align your mesh in view - use rectangular selection tool to select faces. then delete selected faces.
http://meshlab.sourceforge.net/

C4D is also capable of editing OBJ's. Unfortunately the Rectangle that FIJI leaves behind is not a simple face, but rather a mesh with extrudes thickness.

There are 2 conditions that occur in a FIJI export:
1. The rectangular mesh Fifi includes in the export can be deleted, if its not attached in any way to the main Fractal OBJ,
This task is quite simple.
2. The rectangular mesh Fifi includes in the export can't easily be deleted, if its attached in any way to the main Fractal OBJ,
Tinkering/Editing/Deleting this mesh can be very difficult and will create a NON_manifold mesh.

Does anyone know how to talk to any FIJI developers to make them aware of this Voxel to OBJ export problem?
Or:
Has anyone discovered how not to get the extra added face that becomes part of the OBJ export in FIJI?
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tomot
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« Reply #7 on: March 22, 2014, 09:25:18 PM »

This is for the Voxel to OBJ folks: I found the Answer thru experimentation. smiley

Mandelbuld 3D writes the Voxel PNG files Back to Front.
If there are any white pixels in the last PNG file in your stack, Fifi will attach its signature Mesh plane, and you now get a fractal with the attached Fifi signature Mesh plane.

BUT!

If you add 2 Totally Black PNG files and numerically rename them so as to become part of the stacks naming sequence, and place them at the end of your stack, now when Fifi adds its signature Mesh plane, The Figi Signature mesh will Not be attached to the main Fractal export, and can easily be deleted by any 3d program.
« Last Edit: March 22, 2014, 09:29:02 PM by tomot » Logged
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