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Author Topic: heightmap geometry injection - (with parameters)  (Read 17405 times)
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m2001
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Posts: 114


« Reply #75 on: May 25, 2015, 08:37:56 PM »

cameras ...


* camera_setup.png (140.12 KB, 1219x769 - viewed 242 times.)
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m2001
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« Reply #76 on: May 25, 2015, 08:42:05 PM »

here is a draft ...


* draft.jpg (125.45 KB, 2500x3750 - viewed 246 times.)
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m2001
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Posts: 114


« Reply #77 on: May 25, 2015, 08:50:38 PM »

and the links to gdrive files.

rendered with 5.000 x 5.000 - should be enough for a detailed image:

back
https://goo.gl/9VoNIc

bottom
https://goo.gl/GpTgMD

front:
https://goo.gl/gA3bKu

side:
https://goo.gl/EERjFs

top:
https://goo.gl/349Udr

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ericr
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Posts: 318


« Reply #78 on: May 26, 2015, 01:22:28 PM »

Uss entreprise against a borg spaceship ( the color and effect of the borg a volontair)
on other interest thing is to do a  protective shield around the spaceship !

Thx once more for your help


nb : Do a picture in 4000x6000 for example,   will be good for the image it takes 20 h !!
what about MC (mont carlo) in mandelbulb 3d ?


* uss entreprise 1701.jpg (116.78 KB, 640x640 - viewed 278 times.)
« Last Edit: May 26, 2015, 01:39:33 PM by ericr » Logged
FracZky
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Posts: 58



« Reply #79 on: May 26, 2015, 07:58:15 PM »

@m2001: Excellent exciting stuff... Please enlighten me on this:
"The heightmap is generated in cinema4D."

I would love to create my own height maps in C4D!

Thanks for sharing!

PS. For the Castle how do you apply stone finish?
« Last Edit: May 26, 2015, 08:16:26 PM by FracZky » Logged

Make your 2D Dreams, 3D Reality...
m2001
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Posts: 114


« Reply #80 on: May 26, 2015, 08:16:07 PM »

@FracZky

meanwhile my personal way to find tutorials is to search @youtube ;o)
<a href="https://www.youtube.com/v/C2Mx5yki9Ac&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/C2Mx5yki9Ac&rel=1&fs=1&hd=1</a>

have fun  smiley
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FracZky
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« Reply #81 on: May 26, 2015, 09:15:23 PM »

@FracZky

meanwhile my personal way to find tutorials is to search @youtube ;o)

have fun  smiley
Thanks... the depth of field (DOF) was a bit misleading, I always search before asking.  embarrass

Although following that tutu, I get an inverted depth map(black Background instead of white like yours)? Can I just invert it myself or is there a trick?
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Make your 2D Dreams, 3D Reality...
m2001
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Posts: 114


« Reply #82 on: May 26, 2015, 09:26:36 PM »

Although following that tutu, I get an inverted depth map(black Background instead of white like yours)? Can I just invert it myself or is there a trick?

no problem for asking (my english  embarrass)

to invert two ways
a) negative H scale values in MB3d
b) Photoshop Strg+i

btw. u have a .c4d scene to upload? -> i haven`t this effect and could check the file/scene
« Last Edit: May 26, 2015, 10:52:12 PM by m2001 » Logged

ericr
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Posts: 318


« Reply #83 on: May 27, 2015, 06:15:56 PM »

An other test for the Eclpise , the laser is full of pixel but impossibe do better
But the ship is better ( I hope)


* STAR WARS ECLPISE~3.jpg (88.9 KB, 640x480 - viewed 192 times.)
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Chillheimer
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« Reply #84 on: May 28, 2015, 01:35:55 AM »

An other test for the Eclpise , the laser is full of pixel but impossibe do better
But the ship is better ( I hope)

leave out these lasers, no need to shoot anybody!  afro
you achieve much more "wow"factor with the heightmaps! good job there!

and huge thx@m2001 for sharing this further giant leap in fractal art. this really seems like an important milestone imho! cudos!!
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ericr
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Posts: 318


« Reply #85 on: May 28, 2015, 09:30:23 AM »

I will try to use voxel and yafaray or kerkesya trial version to mâle better. But a never tesst voxel
I do a version on mont Carlo mc 9 Mo no aliaisoing and a better image and no laser do using paint !!!
NB sorry of english but my computer change all in french , i m french
« Last Edit: May 28, 2015, 10:07:57 AM by ericr » Logged
ericr
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Posts: 318


« Reply #86 on: May 28, 2015, 08:45:22 PM »

no result !
is it possible to use 2 or 3 heightmap in the same fractale 2 or 3 spaceshipe and how doind please

ERICR
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m2001
Conqueror
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Posts: 114


« Reply #87 on: May 28, 2015, 09:24:10 PM »

@ericr

Perhaps it help`s.
Here is a "3 walls" setup. Every heightmap with it´s own texture/map.

Mandelbulb3Dv18{
g....Uy....u1...2....2U...EJYvPNnEl3.PlxSBn2CW3EgtJbR1AoEzXoXBz7xWylz.wprRmGqEyj
................................aL1ajNnAgz1........B.7r.................y.2...wD
...Uz6.....s..../Q.0/....2k.2...f.....Ej.....UOTJjtXLDqD/QEXzB.EPK3I0dkpXm1.lJJ/
.FEnAnQD12../2kAnAnAnA15.pAnAnAnAHxDOaNaNaNaNz9...........U0.....y1...sD...../..
.z1...sDLGaZae6vVx1mS3KW/3CIzYLBj68bC4mjKc0U/mGMawfRGykBqQQFzoftwyrQ5AqDO1bx//am
ExHM88B4zmFMzCQs8.1VBMoDU.....Y3/...C/........kD/6....sD..G.....................
.............oAnAt1...sD....zw1...................................EXzB.EH....k1.
.....Ksulz1.......kz.wzzz10U..6.......2...EB....Y....c3....F....6/...c4.....SJb3
cY3U.W1KEyzlciszsU3YzTAe9066.c..zzSi...ZwUsM2zzD6.g3pW1W5.2..........2k28.kYjd2.
.A72QifFDz1.H0/bvOonz0........../6W0.YnFP/..fjrwdvgqzs/Fbf24LNyD..........E.Gc..
mcV0..kuvBTuCfujriySnbiney9..........YW/8..rkIU/..ctb6scHz18.S0a/Jvxz..Un4K/xQzj
3MUM.UxA8...qPLwwvy0./EB.Z2yJ4.E.MAcAK8W..A....E...k.1AEHT.../..V3KM.Jv6U08c....
..YugQ9T6/UsW9CEBn4cU08......3yPrm5G..Ak.12as/8cU0.....ENcrhwV2..1Ak.xJTrm5G..Ak
.12By/8cU0.....E...cU08czz/cU08cyz1cU08cxz3cU08cnhKSTB4PjJ5Nic4Qb/..............
E6...Mk.IJE.....I....o....kIkVKNmJKG4B3...............................U1C.U1BoE1
06E./.....UaNaNaNatxz..........E........................................kz1.....
...wz.........zD..............................zD........kz1........wz0..........
.....................2.....3....C....UINdR4OopIMkZYFH/..........................
02E./2E./MU/46U./2..........C08E.....................UNaNaNaNGzjOaNaNaNa7zXaNaNa
NaNmzg53iSIsuFsj...................................................wz...........
........kz1...................../....E/...U1....6JKObV4RB34Q7NoI................
..........U./2E./2E.4MU/06E./.........ESr02..........AnAnAnAnAvjnAnAnAnA/.gaNaNa
NaNmzcNaNaNaNawDvFVf53iS2y9.......cJ.1........................................zD
...................wz.....................E.....I....s.....GZZqNcFLHV/LG4B3.....
.....................6E./2E./2U/4MU.02E..........Yrh./.......UxjaNaNaNaN4znAnAnA
nAH..fNaNaNaNavDOaNaNaNatynSIsuFVf5Vz0.......O3k..................cJ.1..........
........kz1...................zD.....................2..........0....YYPoJqNZ756
ExqRZ75.........................8............................./E........A.2.....
................................................................................
................................................................/....E/....0....
/pKMuZaPb/mIp7bN............................5.U/4M..0...........BnAnAnAnsz1.....
...szMaNaNaNatyD.............................O1E................................
............................................................................}


* amazing_mit_sphere_rougher.jpg (147.88 KB, 1000x1000 - viewed 238 times.)
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ericr
Fractal Fanatic
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Posts: 318


« Reply #88 on: May 29, 2015, 09:19:30 AM »

Thank you once more but i don t think use différents plan

nb : have you a internet sit with  sci fi ( star trek-star war ) Heightmap please, it is to hard (impossible) to make them for me !

« Last Edit: May 29, 2015, 08:22:19 PM by ericr » Logged
ericr
Fractal Fanatic
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Posts: 318


« Reply #89 on: June 02, 2015, 03:25:13 PM »

Heightmap using to pavage space, u need a program called jenn (free) that
make space sphere paving


* pavage spehre heightmap.jpg (95.88 KB, 600x750 - viewed 247 times.)
« Last Edit: June 02, 2015, 03:49:15 PM by ericr » Logged
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