Logo by fractalwizz - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. December 15, 2018, 12:11:32 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 [2] 3 4 ... 8   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: heightmap geometry injection - (with parameters)  (Read 12055 times)
0 Members and 1 Guest are viewing this topic.
ericr
Fractal Fanatic
****
Posts: 318


« Reply #15 on: May 15, 2015, 12:34:16 PM »

1st   thank you for all your examples and help
2nd   thank to you because I never understand heightmap before !

3nd   I dont have an acompte on facebook

ericr
 nb : what computer do you have ? It must be very powerfull ( from the NASA ) !!
Logged
m2001
Conqueror
*******
Posts: 114


« Reply #16 on: May 15, 2015, 01:16:24 PM »

thx!

perhaps i upload the tuts to youtube

PC is 2 or 3 years old:
i7-3770k 3,5 GHz, 16 GB Ram

There`s an - at that time - fast Graphic-Card (GTX 690), but "only" the 3D navi use it.

think this is good, but not highend hardware and so i have to wait some hours for some of the example-images -> overnight rendering

i remember the 7.500 x 7.500 needs 3-4 hours:
http://matze2001.deviantart.com/art/amazing-head-Mandelbulb3D-with-parameters-530699957

and the transparent clock - posts before - i would never render at such a big size.
Logged

KRAFTWERK
Global Moderator
Fractal Senior
******
Posts: 1439


Virtual Surreality


WWW
« Reply #17 on: May 15, 2015, 02:09:22 PM »

I tried out your Castle parameters, super!

A tip though, set max iterations to 1 on the heightmap part (difs only need one) it will reduce rendering times hugely!  A Beer Cup
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #18 on: May 15, 2015, 02:19:01 PM »

thx ... believe it or not  smiley - the last day┤s i understood the iteration - IFS - repeat - DEcomb mechanic and today i made a video tutorial for this aspects and if u had facebook ...
https://www.facebook.com/video.php?v=673810936075421&permPage=1

now the ifs are much faster ...
Logged

KRAFTWERK
Global Moderator
Fractal Senior
******
Posts: 1439


Virtual Surreality


WWW
« Reply #19 on: May 15, 2015, 09:29:09 PM »

It is already in Darkbeams (Lucas) readme file, you should read that first wink
Logged

cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #20 on: May 15, 2015, 09:38:00 PM »

people that is super nice, thank you for sharing your insights
Logged

---

divide and conquer - iterate and rule - chaos is No random!
m2001
Conqueror
*******
Posts: 114


« Reply #21 on: May 15, 2015, 11:04:19 PM »

i saw your video minutes ago:
<a href="https://www.youtube.com/v/QoUG6CJI_NM&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/QoUG6CJI_NM&rel=1&fs=1&hd=1</a>

accident ... tsts
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #22 on: May 16, 2015, 11:58:27 AM »

i found same older ...

16bit heightmap is on google drive:
http://goo.gl/iQQkPu

Mandelbulb3Dv18{
g.....Y/...E4...w....2....kBP4FsrAx4.1XwBqiZp13EJCMd0CeVzwvD5eIVXOsDzWo0ehIvxA/k
................................OzxAXbNs..2........Y.3P7................y.2...wD
...Uz6....Em..../g.0/....2.50...P0....k4.....sipFaCLrGoD/gEurS1E...m0Z0LDo1.....
/JEnAnYD1A../..........wz.................................U0.....y1...sD...../..
.z1...sDIMDpbnphIx1..........SJCA3xUs1cjrjGrTqUnfq93qHxtQR9JzQtlTzwUs1cjLSwrDD6y
.uHJtkIo1WDUycH3MMCLrGpDU.....Y09...WR...2UaNadD/6....sD..G.....................
.............oAnAt1...sDcen5xw1...................................EurS1EJ....k1.
.....Ksulz1.......kz5wzzzH.U..6.k1...61...kD....S3Bn7c2..U.F....8/...U2.....SFbF
...U.0aZczDM6/nzMg2czX6dE16.52nzzzzz............6Eot8VlJqyH..0........U.8.kXWF1.
.A72QifFjz1/mIqp.taszA........../6U0.wzzz1...........U/...................E.0c..
zzzz............4/...................2U.8.kzzzD............8....................
/6U0.wzzz1...................................UTVR..y3q/yzz/k.1A..1Ak.vzDsnwF.UDn
5VTzThdht0kaqaPiQs5y3q/.sLM5s1bTsLM5.UTVRUDlyVTVR..y3q/yMw5y3q/.sLM5snqTsLM5.UTV
RUDkzVTVR..y3q/y...y3q/bzz/k.1Akyz1yATomxzpaqaff................................
E6..2AE.W6E.....I....k....kEmxqQn7IO4x4PY/UQ..............................U/4MU/
4M........E........zzoAnAnAnAHxDAnAnAnAnQzvAnAnAnAnuz0.......91E.......U4/2.....
..cJ./.......6zD..............................zD........6.2.....................
.....................A.....3....4....wZFjl4NoI1NjJbMgJ4.r/......................
.6U.06........................zD................................................
................................................................................
................................/....E/...U1....6JKObV4RB34Q7NoI................
..........U./2E./2E.4MU/06E./.........ka.12........sz.........yDBnAnAnAnG.YaNaNa
NaNmzcNaNaNaN4xD.......k2.2...................................................zD
...................wz.......................}


* ahead_crossbifold.jpg (212.18 KB, 1250x1250 - viewed 257 times.)
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #23 on: May 16, 2015, 12:00:59 PM »

...


* 16bit_head.jpg (91.35 KB, 750x750 - viewed 281 times.)
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #24 on: May 16, 2015, 12:03:19 PM »

spooky


* spooky_head.jpg (98.65 KB, 800x800 - viewed 291 times.)
Logged

cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #25 on: May 16, 2015, 12:07:31 PM »

i saw your video minutes ago:
accident ... tsts

sometimes this just happens at the time when recording something ... totally strange ... nevertheless, hope the message to join our compo heas reached you ... and btw. i need to try out your tuts myself
Logged

---

divide and conquer - iterate and rule - chaos is No random!
m2001
Conqueror
*******
Posts: 114


« Reply #26 on: May 16, 2015, 12:09:29 PM »

statue of ...

Mandelbulb3Dv18{
g.....x/...o5...w....I....UsnObUU5A..1AOBYLl2M1Eub0q7/YrOy9N.85EqgwgzANP0m9OlEzD
................................x5iyInGZpz1........Y./..................y.2...wD
...Uz6.....a..../QE1/.....Ub1...s.....k4.....orWLx9ygboD/Q.10QwD..2b1dkpXm1.....
.FEnAnQD1A../2.........wz.................................U0.....y1...sD...../..
.z1...sDQhHKNLQt7xHDErarJ0mnyCum8SISrAkje2zdSXJ0ku1bf8gUGdRGzoxrhpL3GwkjGOBwqFjH
1wnzJKDM1Ck1z2lCnfa9HboDU.....Yg9...8G........sD.6....sD..G.....................
.............oAnAt1...sD....zw1....................................10QwDw....k1.
.....Ksulz1.......kzXxzzz5UU.U4......c0...E9......rK9k9..U.F....6/...U4.....SFz0
...U.W1KEyzlciszzzzzzzzzz16.2U0.zzSi...0.p4HE3zD6.Dbqxm4Iz1..........2.28.kFrA0.
.sAueCNb..o4ilEhAIrpzA...........E.5.wzzz1..2RiGMQZtzOltPnvka6zD............2c..
zzzz..kuvBTuCfxD1V.Ehl2Ilz9..........2./8.kzzzD............8....................
/EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.tzDU08c..2E
./IzT/8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E
./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E6../AE.W6......zzzzz1......Gx4RVFLN.................................MU/4.......
................................................................................
................................................................................
.....................2.....3....C....UINdR4OopIMkZYFH/..........................
02E./2E./MU/46U./2.........UO0AE........Uz1........sz...........OaNaNaNa7znNaNaN
aNanz........czD...................................................wz...........
........kz1...................../....E/....1....BJaPbJaQ9xqMc/EP0/..............
................4MU/4MU/........aNaNaNaN0.IaNaNaNatxzAnAnAnAnAzDnAnAnAnA9.2.....
..........................................................UNaNaNaNasz........Uxj
............................................}


* statue_of_liberty.jpg (151.23 KB, 1250x1250 - viewed 345 times.)
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #27 on: May 16, 2015, 12:19:29 PM »

the heightmap for statue of liberty

https://drive.google.com/file/d/0B7zs_zm2KjR3ZXE1NEFWTldPY0k/view?usp=sharing

and a tweak


* statue_of_liberty_socket.jpg (153.26 KB, 1250x1250 - viewed 270 times.)
Logged

m2001
Conqueror
*******
Posts: 114


« Reply #28 on: May 16, 2015, 12:24:31 PM »

@cKleinhuis

yep, i think i participate the compo. it takes some days to choose and finetune a model - latest 31st of May at 23:59:59  wink

('ve send fb pn)
Logged

cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #29 on: May 16, 2015, 12:38:05 PM »

@m2001 how do i render the first scene ?!
where are the maps placed? and where to activate them in mb3d?! does the params include the map or does it need to be reassigned after loading scene!?
Logged

---

divide and conquer - iterate and rule - chaos is No random!
Pages: 1 [2] 3 4 ... 8   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Rendering Heightmap - How to best do it ? Help & Support cKleinhuis 8 1685 Last post September 30, 2017, 10:31:25 PM
by Adam Majewski
yFract 1.1.2 > "corrected" overlay image injection > fractal art? yFract yv3 2 1704 Last post April 19, 2012, 07:23:27 PM
by yv3
mandelbrot heightmap ifs ? Mandelbulb 3d cKleinhuis 1 2852 Last post January 29, 2013, 01:54:04 PM
by DarkBeam
Buddhabrot as heightmap Landscape/Terrain Generation Alef 0 2164 Last post May 15, 2013, 09:00:22 PM
by Alef

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.11 seconds with 29 queries. (Pretty URLs adds 0.008s, 2q)