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Author Topic: Caverns of Jupiter  (Read 316 times)
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« on: December 17, 2011, 11:07:00 AM »

Caverns of Jupiter



1. Need to reduce noise in the sphere regions.
2. Fly through animation - when I attempt this the further in I go things start to disappear, it's like z-buffer tearing almost. ?

Comments and suggestions are welcome and appreciated!
Fractal Molossus
Posts: 678

« Reply #1 on: December 17, 2011, 11:38:49 AM »

Nice find!

Things you may try for noise reduction: 1: Decrease the Raystep multiplier. 2: Increase the DE-stop. As a drawback, this will reduce the amount of detail.

Keep the background from dissappearing: Increase Zend in the main window or the far plane value in the navigator.

You may want to change the ambient shadow calculation to SSAO 24r or DEAO to get rid of the dark bands next to the vertical "wires"

All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
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