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Author Topic: Buffalo fractals  (Read 303 times)
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youhn
Fractal Molossus
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Posts: 696


Shapes only exists in our heads.


« on: February 10, 2015, 07:04:12 PM »

I found/made/altered some 3D formulas. Basically I took the "MandelbulbulbPower2Iteration" and added some absolute operations. The idea was to create some kind of 3D burning ship. This failed, but it gave a 3D fractal that looks like the Buffalo fractal from the Kalles Fraktaler software.

2D Buffalo rendered with Kalles Fraktaler:

source: http://jeroensnake.deviantart.com/art/Bufallo-fractal-510382307

3D sliced buffalo rendered with customized Mandelbulber v2.02:



The original piece of code from MB, the "MandelbulbulbPower2Iteration" fractal:
Code:
void MandelbulbulbPower2Iteration(CVector3 &z)
{
double x2 = z.x * z.x;
double y2 = z.y * z.y;
double z2 = z.z * z.z;
double temp = 1.0 - z2 / (x2 + y2);
double newx = (x2 - y2) * temp;
double newy = 2.0 * z.x * z.y * temp;
double newz = -2.0 * z.z * sqrt(x2 + y2);
z.x = newx;
z.y = newy;
z.z = newz;
}

This original code gives the classic mandelbulber power 2 (both views are combination of sliced and full, one view from -Y and one view from Z direction)



The variations of the Buffalo family come from adding the abs() operation to a combination of the last 3 lines of the code:

Code:
z.x = newx;
z.y = newy;
z.z = newz;

And another version was created by mistake, by adding the wrong c variable at the wrong place (or something);

Code:
double x2 = z.x * z.x;
double y2 = z.y * z.y;
double z2 = z.z * z.z;
double temp = 1.0 - z2 / (x2 + y2);
double newx = (x2 - y2) * temp;
double newy = 2.0 * z.x * z.y * temp;
double newz = -2.0 * z.z * sqrt(x2 + y2);
z.x = fabs(newx + c.x);
z.y = newy + c.y;
z.z = fabs(newz + c.z);

Variations give a lot of possible combinations. Some images rendered from this family of formulas:

























All images above this line are on my DA gallery. The rest below are loose images uploaded to imgur, only to be found here.

































Some are in julia mode.
« Last Edit: February 10, 2015, 08:53:41 PM by youhn, Reason: Fixed some other errors in tags and showing images instead of links » Logged
mclarekin
Fractal Senior
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Posts: 1739



« Reply #1 on: February 10, 2015, 11:51:21 PM »

cool exploring youhn, interesting locations smiley smiley smiley
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youhn
Fractal Molossus
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Posts: 696


Shapes only exists in our heads.


« Reply #2 on: February 17, 2015, 10:46:32 PM »

Here's one from the following formula. It's very burning ship like and it has the cross section.

Code:
{
    double x2 = z.x * z.x;
    double y2 = z.y * z.y;
    double z2 = z.z * z.z;
    double temp = 1.0 - z2 / (x2 + y2);
    double newx = (x2 - y2) * temp;
    double newy = 2.0 * z.x * z.y * temp;
    double newz = -2.0 * z.z * sqrt(x2 + y2);
    z.x = newx;
    z.y = fabs(newy);
    z.z = fabs(newz);
}



Source: http://jeroensnake.deviantart.com/art/Ship-in-rough-waters-514641142
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DarkBeam
Global Moderator
Fractal Senior
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Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #3 on: February 17, 2015, 11:48:00 PM »

Some images are just mind blowing smiley

In any case can you explain better the difference between Pow2 and buffalo?
Which lines are different?
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No sweat, guardian of wisdom!
matsoljare
Fractal Lover
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Posts: 215



WWW
« Reply #4 on: February 19, 2015, 09:27:44 PM »

This one really stands out, looks like the small "hubs" are copies of the big one too....

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