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Author Topic: High-performance GLSL noise functions  (Read 3611 times)
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Patryk Kizny
Global Moderator
Fractal Fertilizer
Posts: 372

« on: October 14, 2015, 11:39:50 PM »

I've been trying to use some of the noise functions included in Fragmentarium: Classic-Noise and Ashima-Noise.
These work very well, but are extremely slow.

Looking for alternatives I found a bunch of cool stuff:

Very simple and fast noise from IQ
This is damn fast.

Here's a neat set of simplified, performance-oriented noise functions from Brian Sharpe:
Perlin4D and Value4D noise functions are really performant.

And here's a full-blown library from the same author, although it's all in one file so you'll have to slice it into digestible bits depending on the needs.

Hope some it's useful.

Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
Global Moderator
Fractal Senior
Posts: 2512

Fragments of the fractal -like the tip of it

« Reply #1 on: October 15, 2015, 12:30:42 AM »

Amazing info A Beer Cup sticky!!!

No sweat, guardian of wisdom!
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