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it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

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Author Topic: Fragmentarium - an IDE for exploring 3D fractals and other systems on the GPU.  (Read 35886 times)
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Fractal Fertilizer
Posts: 389

« Reply #120 on: June 21, 2016, 08:17:12 AM »

Your pictures look great, I especially liked those.

How did you create them? One of them looks somewhat like Apollonian circles, but I'm not sure about the other one.

Here I done progress of work:
1. "clear" fractal, ambient light +  ambient occlusion
2. fog
3. water surface
4. direct light + reflexions
5. changed direction of light,  changed camera FOV, more distance of view, more datails
6. texture
7. volumetric light
8. tonemapping
9. DoF and bokeh
10. Bloom

Geometry of this fractal was found in process of educated guess method  grin By merging Pseudo-Kleinian fractal with Menger (Fold and cut polyhedra by Knighty)
I don't know what means Apollonian circles  wink

Max Sinister
Posts: 114

« Reply #121 on: June 21, 2016, 11:27:30 PM »

Of course - I mixed up inverted circles and the Apollonian gasket.

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