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Author Topic: [Solved] BUILD Fragmentarium on Windows  (Read 4737 times)
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vinz
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« Reply #30 on: July 04, 2013, 10:27:10 PM »

it's strange i only see warning dunno where is is the error  :smiley
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3dickulus
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« Reply #31 on: July 04, 2013, 10:33:15 PM »

Matrix4.cpp, Logging.cpp and ListWidgetLogger.cpp are not in the GUI folder (the only files my hack applies to)

best guess: something is including a file that defines QT_LARGEFILE_SUPPORT after it has already been defined, I don't get this error under linux so I'm not sure what to do about it, might be a compiler flag that allows multiple includes of the same .h file

keep hacking, you'll get there  wink
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Resistance is fertile...
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                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
vinz
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« Reply #32 on: July 04, 2013, 10:36:39 PM »

I've added the file you stated above in gui folder and also inside the project !!! it gave me the same error, iwas pretty sure that was not you said, but i given a try cheesy
« Last Edit: July 04, 2013, 10:49:44 PM by vinz » Logged
Syntopia
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« Reply #33 on: July 04, 2013, 10:53:59 PM »

The macro warnings shouldn't matter. Try disabling those:
Properties: C/C++ | Advanced | Disable Specific Warnings = 4005
and try cleaning and recompiling the project. It should be possible to get the compiler to tell the error.
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vinz
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« Reply #34 on: July 04, 2013, 11:31:25 PM »

hey Syntopia i've found the window and disabled the warning 4005.  cheesy

3dickulus, i've updated with your lastest file, now i see a new error :  error C3861: 'gluLookAt' : identificateur introuvable ( unkown identifier ) at QtSpline.cpp(260)

* BuildLog.zip (2.5 KB - downloaded 185 times.)
« Last Edit: July 04, 2013, 11:51:17 PM by vinz » Logged
3dickulus
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« Reply #35 on: July 05, 2013, 12:04:59 AM »

thats in the drawControlPoints routine and is not being used yet so you can comment out the offending line or install glu the GL Utility library
you could also comment out the drawSplinePoints routine at line 272

if you do comment them out then also comment out the matching entries in the QtSpline.h file
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Resistance is fertile...
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                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
vinz
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« Reply #36 on: July 05, 2013, 12:21:07 AM »

Here an almost complete screenshot, as it you'll see the modifications i made and the output console   afro


Dit: it seems i've forget to add displaywidget to project ! cheesy i just recompiling


* Screenshot---05_07_2013-,-00_17_08.jpg (193.43 KB, 1670x882 - viewed 418 times.)
« Last Edit: July 05, 2013, 12:24:23 AM by vinz » Logged
vinz
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« Reply #37 on: July 05, 2013, 12:29:29 AM »

HAHAHAHAHAHAHAH YES COMPILED SUccesfully  cheesy A Beer Cup A Beer Cup A Beer Cup A Beer Cup A Beer Cup A Beer Cup A Beer Cup
Succcccccccccccccesssssssssssssss .... !!!

Now i need to figure out how to share it  alien


* Screenshot - 05_07_2013 , 00_26_29.jpg (93.28 KB, 1156x458 - viewed 417 times.)
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3dickulus
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« Reply #38 on: July 05, 2013, 12:31:23 AM »

GREAT!

I've also posted a starter frag that should get you going Mandelbulb-anim.frag

cheers!  A Beer Cup
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vinz
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« Reply #39 on: July 05, 2013, 12:33:48 AM »

Hahahahaha ! Excellent i'll give a try asap ...  cheesy
Thanks you 3dickulus that was a funny adventure inside the coder world hahahahaha Grin with closed eyes

EDIT: At first glance, the animated mandelbulb script is working pretty well  cheesy cheesy cheesy cheesy cheesy Nice job 3dickulus !!!
« Last Edit: July 05, 2013, 12:41:32 AM by vinz » Logged
3dickulus
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« Reply #40 on: July 05, 2013, 12:41:33 AM »

can't wait to see your first fly-by  cheesy
« Last Edit: July 05, 2013, 06:31:40 AM by 3dickulus, Reason: typo » Logged

Resistance is fertile...
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vinz
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« Reply #41 on: July 05, 2013, 12:55:48 AM »

Everytime i've made an animation i was disapointed ... but i'll do some effort cheesy
« Last Edit: July 05, 2013, 01:00:28 AM by vinz » Logged
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