I am getting errors
error log
Parse: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/_Terrain_v3.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/DE-Kn2.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/3DKn-1.0.1.frag
Including buffershader: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/BufferShader-1.0.0.frag
Parse: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/BufferShader-1.0.0.frag
BufferShader 1.0.0
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/Math-Utils.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/Space-Transforms.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/Classic-Noise.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/DEF-Terrain_v3.frag
Including file: D:/documents/downloads/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Fragmentarium-1.0.13-Qt_5_3_2_MinGW/Examples/Presets-Camera-Z-Up.frag
Advanced Terrain Generator v3.0
Patryk Kizny /
http://kizny.comBased on moise functions by IQ
------
DE-RaytracerKn-0.9.12.frag: Original shader by syntopia. Modifications by knighty + Eiffie + ChrisJRodgers:
- Added multiple reflections
3DKn-0.9.12.frag: Original shader by syntopia. Modifications by knighty:
- Assumes square shaped pixel -> no over-blurring along x axis if the rendering window width is small wrt its height
- Added polygon shaped diaphragm.
- Added Control for the width of the in-focus region.
Simple 3D Setup
Terrain Generator by Patryk Kizny
http://kizny.comBased on IQ noise functions
float terDE(vec3 p)
float gndGizmo(vec3 p)
make sure to include "Classic-Noise.frag"
Basic camera presets. Z is up
4 locked variables: TerFastMode,TerOutput,ApertureNbrSides,ApStarShaped
Camera: Use W/S to fly. 1/3 adjusts speed. Q/E rolls. Click on 3D window for key focus. See Help Menu for more.
Created front and back buffers as RGBA32F
Could not create fragment shader: Fragment shader failed to compile with the following errors:
ERROR: 1:2250: error(#202) No matching overloaded function found: opTRS
ERROR: error(#273) 1 compilation errors. No code generated
Failed to compile script (156 ms).
here are the params
// Output generated from file: X:/Projects/20151106 - LetThereBeLight/TerrainGenerator_20151115.frag
// Created: Sun Nov 15 15:59:15 2015
#info Advanced Terrain Generator v3.0
#info Patryk Kizny /
http://kizny.com#info Based on moise functions by IQ
#info ------
// Flags
#define USE_EIFFIE_SHADOW
#define PERFECT_DE
// PK raytracer flags
//#define USE_PK_IBL
//#define USE_PK_BACKGROUND
//#define USE_PK_DIRT
//#define USE_HYBRID_1
//#define USE_OLD_GLOW
//#define USE_CLIPPING
//#define USE_KN2_SHADER
//#define USE_IQ_CLOUDS
//#define USE_IQ_CLOUDS_MULTILAYER // Multilayer Clouds by PK
//#define USE_KN_VOLUMETRIC
//#define TAG_LAYERS // Uncomment this to output alpha pass
// Raytracer
//#include "SunSky_PK_v1.frag"
//#include "DE-PK-1.3.frag"
#include "DE-Kn2.frag"
// Core
#include "Math-Utils.frag"
#include "Space-Transforms.frag"
#include "Classic-Noise.frag"
#include "DEF-Terrain_v3.frag"
// Presets
#include "Presets-Camera-Z-Up.frag"
float DE(vec3 z){
float de;
#ifdef DE_Terrain
de = terDE(z);
#else
de = z.z;
#endif
return de;
}
#preset Default
FOV = 1.35
Eye = -9.097912,-8.895071,2.877836
Target = -6.880132,-6.401387,1.822852
FocalPlane = 1
Aperture = 0
InFocusAWidth = 0
ApertureNbrSides = 5
ApertureRot = 0
ApStarShaped = false
Gamma = 1
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
GaussianWeight = 1
AntiAliasScale = 2
Bloom = false
BloomIntensity = 0.25
BloomPow = 2
BloomTaps = 4
Detail = -2.5
DetailAO = -0.5
FudgeFactor = 0.5
MaxRaySteps = 256
MaxDistance = 35
MaxRayStepsDiv = 1.8
Dither = 0.5
NormalBackStep = 1
AO = 0,0,0,1
AoCorrect = 0
Specular = 0.4
SpecularExp = 16
SpecularMax = 10
CamLight = 1,1,1,0.35
CamLightMin = 0
Glow = 1,1,1,0
GlowMax = 20
Reflection = 1,1,1
ReflectionsNumber = 0
SpotGlow = true
SpotLight = 1,1,1,1
LightPos = 2.554744,6.253041,10
LightSize = 0.1
LightFallOff = 0
LightGlowRad = 0
LightGlowExp = 1
HardShadow = 1
ShadowSoft = 10
BaseColor = 0.4745098,0.4745098,0.4745098
OrbitStrength = 0
X = 0.5,0.6,0.6,0.7
Y = 1,0.6,0,0.4
Z = 0.8,0.78,1,0.5
R = 0.4,0.7,1,0.12
BackgroundColor = 0.6,0.6,0.6
GradientBackground = 0.3
CycleColors = false
Cycles = 1.1
EnableFloor = false
FloorNormal = 0,0,1
FloorHeight = 0
FloorColor = 1,1,1
HF_Fallof = 0.1
HF_Const = 0
HF_Intensity = 0
HF_Dir = 0,0,1
HF_Offset = 0
HF_Color = 1,1,1,1
sTranslate = 0,0,0
sRotate = 0,0,0
sScale = 1
sTwist = 0
clipToBox = false
showClippingBox = false
cBoxSize = 5,5,5
cBoxTranslate = 0,0,0
cBoxRotate = 0,0,0
TerPTRotate = 0,0,0
TerPTTranslate = 0,0,0
TerPTScale = 1
TerSin1Out = 0,0,0,0
TerSin2Out = 0,0.5,1,1
TerIQ2DOut = 0.15,1,1,0
TerIQ3DOut = 0,0,0,0
TerIQMixOut = 0,0,0,0
TerCNoiseOut = 0,0,0,0
TG1_Mode = 4
TG2_Mode = 0
TG3_Mode = 3
TG1_Center = -5,2
TG2_Center = 2,4
TG3_Center = 4,-5
TG1_Size = 2,2,1
TG2_Size = 5,5,1
TG3_Size = 25,5,1
TG1_Shape = 0.25,0.5
TG2_Shape = 0,0
TG3_Shape = 0.1,0.25
TGLevOut = 1.5,3,-2.55
TerSinNoisePrimFreq = 1.75,3.5,0.05
TerSinNoisePrimAmp = 0.5,0.5,0.5
TerSinNoisePrimOffset = 0,0,0
TerSinNoiseSecFreq = 2,3,1.5
TerSinNoiseSecAmp = 0.35,0.35,1
TerSinNoiseSecFM = 1.15,2.66,4.77
TerSinNoiseSecAM = 0.75,0.5,1
TerIterations = 5
TerSlope = 0.5
TerInitFreq = 1
TerInitAmp = 0.5
TerFreqMul = 5
TerAmpMul = 1
TerOffset = 0
TerMixer = 0.5
TerFastMode = false
TerOutput = 4
Up = 0.2009916,0.2238526,0.9516473
#endpreset