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0 Members and 2 Guests are viewing this board.
Quick question about initializing variables Patryk Kizny 4 237 Last post August 24, 2015, 07:50:12 PM
by Patryk Kizny
Light Patryk Kizny 4 249 Last post February 03, 2016, 04:17:38 PM
by Patryk Kizny
Fragmentarium 1.0 Released Syntopia 4 1038 Last post September 18, 2013, 12:10:27 PM
by DarkBeam
how to compile fragmentarium-3dickulus with debug symbols? claude 4 562 Last post December 25, 2015, 10:28:14 PM
by 3dickulus
inverse OpenGL issue on OSX Patryk Kizny 5 970 Last post July 11, 2015, 01:45:34 AM
by 3dickulus
Water Crist-JRoger 5 214 Last post November 02, 2015, 07:01:49 AM
by M Benesi
A bunch of tweaks (GLSL) Patryk Kizny 5 558 Last post June 28, 2015, 11:38:40 PM
by Patryk Kizny
Frag / GLSL newbie questions Patryk Kizny 5 592 Last post July 25, 2015, 05:02:47 AM
by 3dickulus
Proper Depth Channel Patryk Kizny 5 419 Last post June 18, 2016, 10:57:59 PM
by 3dickulus
Fragmentarium programming JosLeys 5 1119 Last post May 26, 2013, 09:30:49 PM
by knighty
A simple teapot isosurface DarkBeam 5 295 Last post November 13, 2016, 08:26:39 PM
by Sabine
Multi-GPU Rendering Patryk Kizny 5 473 Last post March 21, 2016, 10:30:49 AM
by Patryk Kizny
SunSky with 3DKn-1.0.1.frag for advanced DoF Crist-JRoger 5 531 Last post September 19, 2017, 07:46:51 PM
by Tim Emit
Natural shadow blur Crist-JRoger 5 304 Last post October 05, 2016, 01:11:08 AM
by SCORPION
Fragmentarium-Anti Aliasing JosLeys 5 767 Last post June 15, 2013, 01:17:46 AM
by marius
Extended Precision M Benesi 5 1319 Last post November 15, 2012, 09:33:43 PM
by M Benesi
A weird cut-fold toy DarkBeam 5 892 Last post September 14, 2015, 06:16:29 PM
by Patryk Kizny
GI refraction on Amd/Ati GPU Crist-JRoger 6 479 Last post August 23, 2017, 11:03:44 AM
by Crist-JRoger
Hoooooraaaay! Patryk Kizny 6 551 Last post August 03, 2015, 03:23:40 PM
by pulsar69
Fragmentarium v0.9.12 released Syntopia 6 2151 Last post November 06, 2012, 05:27:35 PM
by Syntopia
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