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Author Topic: warning- line number  (Read 1555 times)
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Adam Majewski
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« on: August 17, 2015, 08:33:18 AM »

Hi,

After compiling the script I have warnings :
Fragment shader compiled with warnings: Fragment info
-------------
0(90) : warning C7011: implicit cast from "int" to "float"
0(91) : warning C7011: implicit cast from "int" to "float"
0(112) : warning C7011: implicit cast from "int" to "float"


How cah I find the line which is the cause of the problem when I do not see number lines ?

TIA

Adam
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claude
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« Reply #1 on: August 17, 2015, 09:49:01 AM »

the status bar shows the line number of the preprocessed script at the current cursor location, which is a bit awkward (as is the colouring of the log with my system theme - white text on white background...)   this is with fragmentarium from syntopia github (about says 1.0.0 cologne)


* fragmentarium-line-number-status-bar.png (18.15 KB, 420x300 - viewed 285 times.)
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Adam Majewski
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« Reply #2 on: September 27, 2015, 10:22:55 PM »

I have found the problem : I had nouvou driver for my Nvidia card.
I have change driver to binary from Nvidia.
Now it is OK
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quaz0r
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« Reply #3 on: September 27, 2015, 11:06:52 PM »

nouveau is teh sux0r failsauce  angel
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JohnVV
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having fun


« Reply #4 on: September 28, 2015, 08:56:59 PM »

Quote
I have found the problem : I had nouvou driver for my Nvidia card.
I have change driver to binary from Nvidia.
Now it is OK
your default text editor also has numbering
gedit ( gnome)  or Kate ( KDE) and Emacs all have line numbering

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3dickulus
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« Reply #5 on: September 29, 2015, 02:27:54 AM »

Under the "Render" menu,
select "Output preprocessed script",
this will open a new tab with the complete script as it is when executed.

if you have editor line numbers turned on in preferences (v1.0.12) you will easily be able to find the right line for any error wink
or you can save the preprocessed script and use your favourite editor to look at it while editing the fragment in Fragmentarium cheesy
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