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Author Topic: ability to set maximum render time per frame  (Read 2659 times)
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erstwhile
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« on: December 01, 2013, 04:56:59 AM »

Something that trips me up sometimes when I'm rendering an animation - at some random frame, the camera flies really close to the surface of the fractal where something intense is happening, and mandelbulber will spend hours rendering a frame that just ends up being white noise.  A lot of times, I'll manually stop rendering, skip the frame, and continue rather than wait for the program to waste an entire day rendering 0.01% of an animation when all the other frames might only take a minute or 2 to render.

If other people have this problem too, might be helpful to have a parameter that can be set in the animation settings that will bail out if a frame takes longer than X seconds to render.  
« Last Edit: December 01, 2013, 04:58:43 AM by erstwhile » Logged
Buddhi
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« Reply #1 on: December 01, 2013, 09:13:49 PM »

It's quite good idea. What you would like to have instead of this failed frame? Partially rendered frame? Black? .....?
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erstwhile
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« Reply #2 on: December 02, 2013, 10:18:26 PM »

I think the partially-rendered frame.  That way when they're being animated, you can still interpolate the partially rendered frame with the fully-rendered frames near it in the sequence so it doesn't break up the animation too much.
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Buddhi
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« Reply #3 on: December 03, 2013, 06:52:55 AM »

OK. I will add this option. However I recommend to render whole animation in very low resolution to find alll errors in camera path. Then correct necessary frames and re-render selected frames near the error. Then you won't have such a time-cosuming frames.
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erstwhile
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« Reply #4 on: December 08, 2013, 10:30:52 PM »

Thanks, Buddhi. Looking forward to the next version!
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