Here are a few more of my ideas.
12. Save window layout OR internal macro writer. Using macros from an external mouse clicker program is very tricky as sometimes the windows open in different places on program start.
13. Abort DOF at x% for partial effect. This can look really cool.
14. This is a big one: access to each variable via formula, so for example there would be a code for "limit z min", then view z could be "limit z min + 1", so the view will always be 1 from the z limit plane (this is a basic time saving example but the possibilities are infinite). Then we could also use math functions. Formulae could be used with the sound tab on a very old version, though the sound render function never worked for me. I'd be eager to see it implemented, by the by.
15. Render queue. Run list of full setting files with all details (image file type! Argh!!) and file locations, in sequence. Then I can get lots of smaller animations done overnight.
16. Interior mode at iteration x. And be animated. I had a dream that I rendered an animation that showed each iteration in sequence. It was cool.
17. Sperical limits. Inverse box limits. Inverse sphere limits. Change limit plane angle.
18. Option to only show finished image, so render window is screensaver, or to just stare at as I often do :-)
19. Negative palette speed. Disappeared somewhere along the line? It was fun to animate from positive to negative palette value.
20. Keyboard shortcut to start and stop render. I still hit the space bar all the time feeling like it will do something.
21. Sound animation again. Yes I have to say it again. It looked AWESOME, and was a real tease.
22. Contrast finding algorithm that antialiases areas that are sparkly. Features like this may offer revolutionary render speeds, or maybe I'm derp.
23. Multiple images by iteration count. Every time I can illustrate how a fractal is made, an angel laughs.
24. Option for limits to not apply to primitive shapes.
25. Have transparent colours in palette. Maybe, opposite of interior mode at iteration x? I did think that translucent colours would be cool. Buddhi your avatar image is a classic.
26. Transparency control for image window, then I can overlay multiple instances of the program and preview compositions that I later make in Resolume. Alternatively, does anyone know of an image viewer that will allow transparency control?
27. "Not DE shading mode" only on water or primitives. Maybe my method is at fault but the two shading modes look very different. Not DE looks far nicer on water but takes so long!
28. Parameter for water wave phase position. Currently I find it very difficult to make convincing looped animations with water.
29. Separate glow value for primitive shapes. Hey, why not a whole shader tab for each primitive
30. Colour by 3D position. Seeing the 3D cursor in the render window gave me so many ideas.
31. I'd also love to see the shape "scanned", lit up at every pixel of a certain x,y, or z value, then as that value shifts the structure will be shown clearly. I currently fake this by animating limits to only show a thin slice scanning through each plane, but this doesn't look the same as all parts of the plane are visible rather than being partially occluded by foreground areas of the shape.