Logo by dainbramage - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit the official fractalforums.com Youtube Channel
 
*
Welcome, Guest. Please login or register. March 29, 2024, 10:51:24 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Animation File Save in Render Queue  (Read 5427 times)
Description: Stills are saved in images after rendering Q; but not animations
0 Members and 1 Guest are viewing this topic.
paigan0
Fractal Lover
**
Posts: 200



stephen.sink.9
« on: April 27, 2017, 09:59:19 PM »

When you render a still in the queue, it saves a .fract file along with the pic in whatever folder you designate in settings (User/Mandelbulber/Images by default). I ran several test animations the other day by using the same keyframes but changing out the formulas and put them all in the queue. They ran overnight and the next day, and I thought they'd leave a fract file in the image folder like the stills when they were done. So I didn't even keep track of what formulas and what combos of formulas I was using. The next day there were 7 short animations rendered, and I had no idea what formula did what. None of the animation files saved when they rendered.

Could we have animations also save in the folder, and not just the stills, please? Thanks!
Logged

Stephen (Steve) Sink, Paigan Productions
(SoundCloud) http://soundcloud.com/stephen-sink-1
(3D Fractal Music Videos) http://vimeo.com/channels/fractals
zebastian
Conqueror
*******
Posts: 121



« Reply #1 on: April 28, 2017, 06:45:41 PM »

makes sense to me.

I dont know, why we havent put the fract file in target location for flight / animation in the first place.
I opened this as an issue on github:
https://github.com/buddhi1980/mandelbulber2/issues/289

should be present in next next release.
Logged
paigan0
Fractal Lover
**
Posts: 200



stephen.sink.9
« Reply #2 on: April 29, 2017, 04:26:20 PM »

makes sense to me.

I dont know, why we havent put the fract file in target location for flight / animation in the first place.
I opened this as an issue on github:
https://github.com/buddhi1980/mandelbulber2/issues/289

should be present in next next release.
Thanks, Zebastian! Can't wait!
Logged

Stephen (Steve) Sink, Paigan Productions
(SoundCloud) http://soundcloud.com/stephen-sink-1
(3D Fractal Music Videos) http://vimeo.com/channels/fractals
paigan0
Fractal Lover
**
Posts: 200



stephen.sink.9
« Reply #3 on: April 29, 2017, 04:40:23 PM »

I tried to post a new topic but I got that silly "hacking attempt" warning, which means the forum machines hate me.

Here's another issue that I'd love to see implemented, if possible: Server Host info in Netrender Client info screen

In the Netrender Client info screen, we can see all the clients that are joined into the network, their IP addresses, number of cores, status and lines rendered. I watch this screen all the time to check if one of the clients have crashed and need to be reset, and to make sure that all the clients have joined and are working.

However, I don't get any info about the machine that is hosting the render, the server machine. In my case, it's my most powerful chip of the render farm (16-thread, 8-core I7 5960X chip), but I never know how many lines it has done versus the clients.

Could we add a line in the Netrender Client info screen that would give the server machine info as well, please? The server can also do a significant amount of lines rendered but there's no way to see how many lines it's done, unless you manually add up all the lines done by the client and subtract from the total. It would show the same info as the clients, but maybe be set off or labled as the server  info, as opposed to the client info.

Is that doable and worth doing? Cheers, and thanks so much for all the improvements!
Logged

Stephen (Steve) Sink, Paigan Productions
(SoundCloud) http://soundcloud.com/stephen-sink-1
(3D Fractal Music Videos) http://vimeo.com/channels/fractals
Sockratease
Global Moderator
Fractal Senior
******
Posts: 3181



« Reply #4 on: April 29, 2017, 05:02:56 PM »

I tried to post a new topic but I got that silly "hacking attempt" warning, which means the forum machines hate me.

That doesn't mean it hates you, it means it loves you so much it wants to protect this forum from hackers!

If I may, I'll guess that your topic had an apostrophe in the subject line - correct?

This forum is running on very old and outdated forum software.  The ' character is actually used in a number of php exploits and is not allowed in subject lines of posts, threads, or private messages.

Upgrading the forum is in the works, and this issue  (plus many others!)  will go away.

Our apologies for the inconvenience.

Keep your eyes open; a call for Beta Testers will be posted in the coming weeks!  Members will be invited to join the new site before it goes public to help test as many features as possible so the new site hits us with fewer surprises than it would if we just went live now.

Sorry to interrupt your discussion.

Carry on  afro
Logged

Life is complex - It has real and imaginary components.

The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
zebastian
Conqueror
*******
Posts: 121



« Reply #5 on: April 30, 2017, 08:29:23 PM »

Hi paigan,

we will put the machine name of the server into the client, as soon as connection is established, i just implemented this in the protocol.
to put rendering data of the server into the list next to the clients can be harder to implement (is not that straight forward).

BTW: The machine running the server can be really low profile. My setup is to use one small machine
and set the File > Program settings > max number of cpu cores to 1.
This way the servers only purpose is to gather the lines from the clients, stitch them together and save them to the filesystem.
The clients should be CPU cows with as much cores as possible.

Are you using the CLI to setup the clients?
Logged
paigan0
Fractal Lover
**
Posts: 200



stephen.sink.9
« Reply #6 on: May 01, 2017, 10:25:48 PM »

Hi paigan,

we will put the machine name of the server into the client, as soon as connection is established, i just implemented this in the protocol.
to put rendering data of the server into the list next to the clients can be harder to implement (is not that straight forward).

BTW: The machine running the server can be really low profile. My setup is to use one small machine
and set the File > Program settings > max number of cpu cores to 1.
This way the servers only purpose is to gather the lines from the clients, stitch them together and save them to the filesystem.
The clients should be CPU cows with as much cores as possible.

Are you using the CLI to setup the clients?
Hi, Zebastian!

1st: what is the "CLI"? I set up the clients via Remote Desktop just by running an instance of Mandelbulber in each with the host name typed in on the Netrender  pane, make sure they're all on the same port (usually default 5555) and hit connect. Is there another way? [Edits: Apparently that means "command line interface," and you were asking me if I use the command prompt. No, just the Windows GUI to load each client within Windows 10 Enterprise and Server 2012.)]

2nd: If you're using lots of DOF, then it takes some CPU power to do the focus blur, and that's done entirely on the host machine. When an object comes close and the blur is very strong, it can sometimes take even a minute for the supercomputer to process. I'd think that would take forever on a 1-core, tiny server.

Thanks so much for listening and taking my ideas into consideration! I deeply appreciate the fine work you all are doing!  A Beer Cup A Beer Cup A Beer Cup A Beer Cup
« Last Edit: May 02, 2017, 12:10:30 AM by paigan0, Reason: Grammar » Logged

Stephen (Steve) Sink, Paigan Productions
(SoundCloud) http://soundcloud.com/stephen-sink-1
(3D Fractal Music Videos) http://vimeo.com/channels/fractals
zebastian
Conqueror
*******
Posts: 121



« Reply #7 on: August 13, 2017, 05:01:09 PM »

hi paigan,

took some time, but server name is finally available in client gui. You will see this in the next release.
putting animation settings fileto target folder when running queue is still open...
Logged
zebastian
Conqueror
*******
Posts: 121



« Reply #8 on: August 13, 2017, 05:44:21 PM »

And fract file will be added to target on Animation / flight in Render Queue
 wink
Logged
paigan0
Fractal Lover
**
Posts: 200



stephen.sink.9
« Reply #9 on: August 14, 2017, 03:27:22 PM »

Excellent, sir, I appreciate the fine job you all do!  A Beer Cup A Beer Cup
Logged

Stephen (Steve) Sink, Paigan Productions
(SoundCloud) http://soundcloud.com/stephen-sink-1
(3D Fractal Music Videos) http://vimeo.com/channels/fractals
Pages: [1]   Go Down
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.23 seconds with 29 queries. (Pretty URLs adds 0.011s, 2q)