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Author Topic: Allow primitives to be unaffected by render limits  (Read 625 times)
0 Members and 1 Guest are viewing this topic.
Posts: 28

« on: August 28, 2017, 12:11:56 AM »

I'd like to suggest the option that primitives would be unaffected by render limits (bounding box)

Easiest example of why is with the following; 
I want to render a bounded mandelbox on a plane or surface of some sort.  But the bounds imposed on the fractal are also applied to the plane (so I can't have one, basically).

As an added bonus, I suppose, allowing the volumetric effects to be unaffected by render limits might be useful too.

Alternately, if there's a different way to achieve this, I'd be grateful to learn how.

Example :

# Mandelbulber settings file
# version 2.11
# only modified parameters
ambient_occlusion_enabled true;
camera 1.601656685379087 -3.079597781768459 2.034816320493859;
camera_distance_to_target 4.651731848716736;
camera_rotation 30.63598812978133 -35.67521014217167 0;
camera_top -0.2971829981004669 0.5017894029100308 0.8123359285217;
DE_factor 0.7;
delta_DE_function 2;
detail_level 2;
flight_last_to_render 0;
formula_1 8;
glow_intensity 5;
image_height 2160;
image_width 3840;
keyframe_last_to_render 0;
limit_max 1.11 1.11 1.11;
limit_min -1.11 -1.11 -1.11;
limits_enabled true;
mat1_coloring_speed 0.2;
mat1_is_defined true;
mat2_fresnel_reflectance true;
mat2_is_defined true;
mat2_name mirror;
mat2_reflectance 1;
mat2_surface_color aa00 aa00 7f00;
mat2_use_colors_from_palette false;
primitive_plane_1_enabled true;
primitive_plane_1_position 0 0 -1.11;
raytraced_reflections true;
target -0.3239357716533984 0.1717385848420515 -0.6780262316903224;
IFS_rotation_enabled true;
mandelbox_folding_fixed_radius 1.3;
mandelbox_scale -2;
IFS_rotation_enabled true;
IFS_rotation_enabled true;
IFS_rotation_enabled true;

Fractal Senior
Posts: 1739

« Reply #1 on: August 29, 2017, 09:37:02 AM »

I know the restriction and will ask Buddhi if it can be implemented.

Posts: 28

« Reply #2 on: August 29, 2017, 04:22:26 PM »

Thank you  smiley

In case it's not being said enough - you guys are doing a fantastic job on this.
Posts: 47

« Reply #3 on: September 27, 2017, 04:29:14 AM »

Heh I asked for this in my list
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