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Author Topic: 1.21 Chunkiness  (Read 305 times)
Description: Upon several zooms, mandelbulb renders as pixelated topography
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geomagnet
Alien
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Posts: 21


« on: March 20, 2014, 06:23:19 PM »

Hi,

Not sure if this is a bug, or a new setting I haven't adjusted.


Procedure:

Open Mandelbulber.  Turn on OpenCL.  Render default object...looks great, renders in a split second.
Using the mouse click function "Move the Camera" and zoom in by clicking about 8x's.   
I looks good up to a point and starts to chuck out.  Can't say I've ever seen this before.

Running a Nividia GTX780.

Thanks
James
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taurus
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« Reply #1 on: March 20, 2014, 08:04:24 PM »

I guess it's not a hidden setting. It looks like you reached the end of single precision float math. Opencl renders only single float, cpu mode uses double precision...
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geomagnet
Alien
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Posts: 21


« Reply #2 on: March 22, 2014, 03:02:22 AM »

Oooohh...that makes sense. 

Maybe I can use the for a "Tron" animation.
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