This one completely ignores reflectance. Sometimes Mandelbulber crashes after loading it. I left the file paths in, although they are not in use.
# Mandelbulber settings file
# version 2.11
# only modified parameters
[main_parameters]
ambient_occlusion 2;
ambient_occlusion_enabled true;
ambient_occlusion_quality 5;
antialiasing_enabled true;
antialiasing_size 3;
background_rotation -49,6 65 -109,87;
bailout 4096;
camera 0,008112028925547812 0,03173938516055841 -0,479182271608214;
camera_distance_to_target 0,4000000000000002;
camera_rotation -5,950759715609089 -1,1891439250041 90;
camera_top 0,9946113603847808 -0,1036737275954501 6,121713073667159e-17;
contrast 1,2;
DE_factor 0,5;
detail_level 1,25;
file_background C:Users aurusmandelbulber exturesDH211SN.jpg;
file_lightmap C:Users aurusmandelbulber exturesDH211SN.jpg;
flight_last_to_render 0;
fog_color_1 0000 1600 1900;
fog_color_2 4c00 7800 7e00;
fog_color_3 d900 f100 f400;
formula_1 8;
formula_2 91;
formula_iterations_1 16;
formula_material_id 2;
formula_stop_iteration_1 350;
formula_stop_iteration_2 350;
gamma 1,3;
glow_color_1 0000 0f00 1200;
glow_color_2 6a00 7400 7e00;
glow_intensity 1,62181;
hdr true;
hybrid_fractal_enable true;
image_height 960;
image_width 1280;
julia_c -20 0 0;
julia_mode true;
keyframe_last_to_render 0;
limit_max 0,5 15 15;
limit_min -15 -1 -15;
limits_enabled true;
main_light_alpha -75,95999999999999;
main_light_beta 69,44;
mat1_coloring_palette_offset 8,76;
mat1_coloring_speed 5;
mat1_fractal_coloring_sphere_radius 0,01;
mat1_is_defined true;
mat1_specular 1,5;
mat1_specular_width 0,3;
mat1_surface_color_palette 4f1f09 6d3a1d dda067 7a9e84 304e4c 153135 304e4c 7b9f85 dda067 6c391c;
mat2_is_defined true;
mat2_reflectance 0,8;
mat2_specular 3;
mat2_specular_width 0,2;
mat2_surface_color 2d00 2d00 2d00;
mat2_use_colors_from_palette false;
N 350;
raytraced_reflections true;
reflections_max 3;
repeat_from 2;
shadows_cone_angle 5;
smoothness 3;
target 0,04957258882781527 0,4294982469584309 -0,4874834663325667;
use_default_bailout false;
volumetric_fog_colour_1_distance 0,2;
volumetric_fog_colour_2_distance 0,4;
volumetric_fog_distance_factor 0,3;
volumetric_fog_enabled true;
[fractal_1]
IFS_rotation_enabled true;
mandelbox_color 0,03 0,05 0;
mandelbox_color_Sp1 0,1;
mandelbox_color_Sp2 0,5;
mandelbox_folding_limit 0,5;
mandelbox_folding_min_radius 0;
mandelbox_folding_value 1;
mandelbox_scale 1;
[fractal_2]
IFS_abs_x true;
IFS_abs_y true;
IFS_abs_z true;
IFS_direction_5 1 -1 0;
IFS_direction_6 1 0 -1;
IFS_direction_7 0 1 -1;
IFS_distance_5 0,5;
IFS_distance_6 0,5;
IFS_distance_7 0,5;
IFS_enabled_5 true;
IFS_enabled_6 true;
IFS_enabled_7 true;
IFS_rotation 45 0 0;
IFS_rotation_enabled true;
IFS_scale 3;
mandelbox_rotation_main 12,5 0 0;
mandelbox_scale -1;
transf_addition_constant 0,5 0,5 0,5;
transf_addition_constantA_000 0,5 0 0;
transf_constant_multiplier_111 0,5000000000000001 0,5000000000000001 0,5000000000000001;
transf_function_enabledz_false true;
transf_int_A 5;
transf_int_B 20;
transf_offset_0005 0,1;
transf_offsetA_0 0,1;
transf_offsetB_0 0,9999999999999999;
transf_rotation 26,57 45 -69,2;
transf_stop_iterations_P1 5;
transf_stop_iterations_S 10;
[fractal_3]
IFS_rotation_enabled true;
[fractal_4]
IFS_rotation_enabled true;
Theese reproducible error messages, I get with this particular parameter.
# Mandelbulber settings file
# version 2.11
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
ambient_occlusion_quality 5;
bailout 1024;
camera -1,459508749047711 -3,496355658690785 -0,423733652939966;
camera_distance_to_target 1,413734197616577;
camera_rotation 109,9101763269014 -70,93418056338591 109,8084656622376;
camera_top -0,01925350009803546 0,9936678512884969 -0,1106955466569293;
DE_factor 0,5312652587890625;
detail_level 2;
dont_add_c_constant_1 true;
flight_last_to_render 0;
formula_1 8;
formula_2 8;
formula_iterations_1 20;
formula_iterations_2 100;
formula_iterations_3 100;
formula_iterations_4 100;
hybrid_fractal_enable true;
image_height 768;
image_width 1024;
julia_c 0 12 0;
julia_mode true;
keyframe_last_to_render 0;
limit_max 10 10 0;
mat1_is_defined true;
mat1_reflectance 0,5;
raytraced_reflections true;
reflections_max 2;
smoothness 5;
target -1,89370785436383 -3,653620770077761 -1,759915977023663;
use_default_bailout false;
volumetric_fog_colour_1_distance 0,3;
volumetric_fog_colour_2_distance 0,5;
volumetric_fog_distance_factor 0,7;
volumetric_fog_enabled true;
[fractal_1]
mandelbox_folding_min_radius 0;
mandelbox_folding_value 1,99;
mandelbox_scale -1;
[fractal_2]
mandelbox_folding_min_radius 0;
mandelbox_folding_value 4;
[fractal_4]
transf_addition_constant 0 12 0;
Some others with reflections work.