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Author Topic: Mandelbulb3D 1.9.0 ALPHA 1  (Read 11497 times)
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KRAFTWERK
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Virtual Surreality


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« Reply #15 on: April 13, 2015, 02:57:30 PM »

Lovely!!! Even if "only" alpha!!!  A Beer Cup

I have one big dream... 16 bit color and a bigger color-space than sRGB, Adobe RGB would be splendid!
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #16 on: April 13, 2015, 04:01:30 PM »

I usually don't chime in.  I leave that to all you experts.  But I decided to give 1.9.0. Alpha 1 a try.  I saved a parameter that I want to render so I took it back into 1.8.9 but couldn't open the parameter.  I get an error message - "division by 0".  Has anyone else tried opening up 1.9.0 parameters in 1.8.9?  I guess when 1.9.0 or 1.9.1 or whatever gets the M3I save function back, I will be okay.

Andreas, thank you so much for keeping this program alive.  It has a special place in my heart as I know it does with many others.  cheesy

Brent backwards compatibility is asking too much...
Because 1.9.0 allows two slots more than before smiley (for now)
And I am curious about Mandelwerk because he always wished more slots wink
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dainbramage
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« Reply #17 on: April 13, 2015, 04:20:59 PM »

I figured as much.  It's okay, I manually copied my settings from 1.9.0 to 1.8.9 and achieved the same result.
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bib
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At the borders...


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« Reply #18 on: April 13, 2015, 04:52:45 PM »

backwards compatibility is asking too much...
Yes, I don't see the point.

If I can add my feature request, here it is:

I recently learnt that JWildFire had a voxel-to-mesh conversion tool. No need to write my request, you guessed it smiley
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knighty
Fractal Iambus
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Posts: 819


« Reply #19 on: April 13, 2015, 10:05:02 PM »

Have you tested _Cond* formulas? These modify iteration counts of the other formulas (oops!). No crash here but the rendered fractal is different.
Code:
Mandelbulb3Dv18{
g.....S....O/...Y/...2....EP9Wks8hi5.HDFnJeA1a3ErY0qVsg2Xz9MAbDh3Rwtza/d5NC2ma.k
................................mCxAh1EKgz1........Y./..................y.2...wD
...Uz6....k/..../M.0/.....k2/...00....E3.....k8md.wdDGrD/..........m/dkpXm1....U
z.....kD12../2UNaNaNaN4wzAnAnAnAnQyjBnAnAnAnIz1...........U0.....y1...sD...../..
.z1...sDHovm4AmpmxXdtR0VXYREzsn3GsXLoypjxzYHWWJdJxfJI/IAzKYQz6KFMqv/VvpjSviasgmo
Mx1uKzOt95ZMzQaDQCDZI3rDU.....21..............sD.6....sD..G.....................
.............oAnAt1...sD....zw1.........................................E....k1.
.....Ksulz1.......kz.wzzz1.U..6.P....U5...EB....m....c3....F....6/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.pc..zXCc..kvrEtMc7xD6ocyFE0ujz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../EU0.wzzz1...........s/...................E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcveeWCNq0.yRiibHJJUk1f..XR
SvBmx3CcN/UvNPcvQsLsUa3.ibhVi1bTV1OK.sSq4uCly3CcN/UvNPcvMwLsUa3.ibhVinqTV1OK.sSq
4uCkz3CcN/UvNPcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3f................................
E....Ek.l2E.....I....M....kL1xaPYZ2RXxKRiFbI.........................YE006U.0...
...................wz..........E..........2........0./.........E..........2.....
................................................................................
.....................2.....3....5....oINiRKNmZYFH/..............................
.....MU/4....................U.E........kz1........wz.........yD................
................................................................................
................................/....E/...E/..../7oPspoPYhIMgZ4.................
............5s..................BnAnAnAnoz1........szcNaNaNaNazDOaNaNaNaVzXaNaNa
NaNez...........................................................................
..........................................E.....I....A....kLGx4RVFLN............
.....................MU/4.......................................................
................................................................................
........................................................}
{Titel: Lyapunov4}

Code:
Mandelbulb3Dv18{
g.....S....O/...Y/...2....EP9Wks8hi5.HDFnJeA1a3ErY0qVsg2Xz9MAbDh3Rwtza/d5NC2ma.k
................................mCxAh1EKgz1........Y./..................y.2...wD
...Uz6....U0..../M.0/.....kE/...A1....E3.....k8md.wdDGrD/..........m/dkpXm1....U
z.....kD12../2UNaNaNaN4wzAnAnAnAnQyjBnAnAnAnIz1...........U0.....y1...sD...../..
.z1...sDHovm4AmpmxXdtR0VXYREzsn3GsXLoypjxzYHWWJdJxfJI/IAzKYQz6KFMqv/VvpjSviasgmo
Mx1uKzOt95ZMzQaDQCDZI3rDU.....26..............sD.6....sD..G.....................
.............oAnAt1...sD....zw1.........................................J....k1.
.....Ksulz1.......kz.wzzz1.U..6.P....U5...EB....m....c3....F....6/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.pc..zXCc..kvrEtMc7xD6ocyFE0ujz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../EU0.wzzz1...........s/...................E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcveeWCNq0.yRiibHJJUk1f..XR
SvBmx3CcN/UvNPcvQsLsUa3.ibhVi1bTV1OK.sSq4uCly3CcN/UvNPcvMwLsUa3.ibhVinqTV1OK.sSq
4uCkz3CcN/UvNPcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3f................................
E....AU.V2E.....I....I....kL1xaPYlISV/LRixaR.........................6U.06U.0...
..................GS./.........E........6.2........../..........................
................................................................................
.....................2.....3....5....oINiRKNmZYFH/..............................
.....MU/4....................U.E........kz1........wz.........yD................
................................................................................
................................/....E/...E/..../7oPspoPYhIMgZ4.................
............5s..........................qz1........szcNaNaNaNazDOaNaNaNaVzXaNaNa
NaNez...........................................................................
............................................}
{Titel: Lyapunov3}
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #20 on: April 13, 2015, 10:07:56 PM »

Another very experimental feature friend wink

I think the best stategy is to ignore the problem until Andreas comes up with the final revision.
When max formula count is defined, those formulas in any case will need a revision wink
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IAmThatStrange
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« Reply #21 on: April 14, 2015, 04:28:33 PM »

Bug 2:
Interpolate mode isn't working; way minor issue as in 3 years less than 10 persons used that

Sorry guys I have been using interpolate for a while now  embarrass Several of my Amazing Surf 2 path are done using Interpolate.  Dunno how many at the moment but if you want I can check.  Of course that's just me, but I like having all 3 modes. 

And thank you Andreas!  Thank you so much, it is wonderful to know that MB3D will continue to grow!
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All that you touch you change. All that you change changes you. The only lasting truth is change.
GTh Fere
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Posts: 2


« Reply #22 on: April 15, 2015, 08:59:40 PM »

In the 3D-navi window impossible switch to 7 and 8 formula.
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thargor6
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Posts: 789



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« Reply #23 on: April 16, 2015, 10:00:34 PM »

Hi all,
I have now entered all of the bugs mentioned here into the bug-tracking-tool: http://bugs.mb3d.org/view_all_bug_page.php

Andreas
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FracZky
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Posts: 58



« Reply #24 on: May 28, 2015, 12:01:57 AM »

I know I'm the noob here. But there is things that I miss...
- open parameters from clipboard (is somewhere else now?)
- no more preview picture when opening of M3Parameters

I love these features.

Thanks for the revival!
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thargor6
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« Reply #25 on: May 28, 2015, 01:13:58 AM »

Development here will soon continue and hopefully fix those glitches. Please note that it is an alpha version, not a completely working one :-)
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chunkygravy
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Posts: 22


« Reply #26 on: May 30, 2015, 07:25:31 PM »

mb3d currently only allows for three separate heightmaps to be used at the same time.  I assume it's a memory thing. I would love to be able to use all 6 (or cool formulas as separate individual heightmaps.  I there anyway to increase this?

I would also like a diffuse map per ifs. to allow different texture/ color for individual formulas.
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xzendor7
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« Reply #27 on: July 15, 2015, 04:24:44 AM »

Thanks For The Release.
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xzendor7
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xzendor7 xzendor7 xzendor7
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« Reply #28 on: July 18, 2015, 10:57:24 PM »

I Like The Increase In Speed Rendering In Both The Main And 3D Nav Windows.
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FracZky
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« Reply #29 on: August 11, 2015, 03:12:47 PM »

Any hints on the next release date... Can't wait !  embarrass
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