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Author Topic: test of new formula  (Read 518 times)
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M Benesi
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« on: June 14, 2015, 12:02:10 AM »

  8 year old mobile! GPU (8600m), and lack of mastery of movement in fragmentarium contribute to the simplicity and short length of the video.  I have found a way to increase complexity, taking about 10x as long, however with these non-DE formulas....


<a href="https://www.youtube.com/v/SXx36wiDpN0&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/SXx36wiDpN0&rel=1&fs=1&hd=1</a>
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TruthSerum
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« Reply #1 on: June 14, 2015, 12:17:43 AM »

How are they rendered if there is no DE function?

Is it a boolean "inside" and "outside" partition of the space?
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M Benesi
Fractal Schemer
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Posts: 1075



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« Reply #2 on: June 14, 2015, 12:59:10 AM »

How are they rendered if there is no DE function?

Is it a boolean "inside" and "outside" partition of the space?

  Exactly, return if pixel is inside- normal is calculated by closeby "inside" points.  Fragmentarium has a brute force raytracer (not sure if Syntopia is the author??) for this type of thing.

 If you aren't into GPU type stuff, you can use ChaosPro, which has a nice little formula compilation language you can play with.

  
« Last Edit: June 15, 2015, 12:00:54 AM by M Benesi, Reason: are=aren\'t » Logged

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