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Author Topic: Experimenting With Reflections - Mandelbulber v2.09-3  (Read 661 times)
Description: Camera movement around a primitive object with static & dynamic background
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freakiebeat
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« on: December 23, 2016, 03:17:06 PM »

Primitive sphere with reflective surface - camera moving around the object - static background.
This clip was produced using built in mandelbulber2 animation functions.

<a href="http://vimeo.com/moogaloop.swf?clip_id=196846625&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=196846625&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>


Primitive sphere with reflective surface - camera moving around the object - dynamic background.
I had to put this one together frame by frame due to the dynamic background.

<a href="http://vimeo.com/moogaloop.swf?clip_id=196848373&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=196848373&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>

The background image/animation is a flame fractal produced with flam3 scripts.
« Last Edit: December 23, 2016, 03:25:58 PM by freakiebeat » Logged

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mclarekin
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« Reply #1 on: December 24, 2016, 04:03:31 AM »

cool!! what resolution did you render the frames at?
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freakiebeat
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« Reply #2 on: December 24, 2016, 03:16:12 PM »

The mandelbulber2 animations were rendered at 1920x1080. The background [animation] was also rendered at 1920x1080 which caused [to my eye] pixelization using equirectangular background texture mapping, so my backgrounds in that mapping mode will be at least 4K resolution in the future.
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trumanbrown
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« Reply #3 on: July 31, 2017, 08:05:32 PM »

Very nice effect. Beautifully done!
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