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Author Topic: Amazing fractal  (Read 50979 times)
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bib
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« Reply #30 on: February 04, 2010, 09:13:10 PM »

A zoom of one little "flat" cube in the blue image a few posts above:


http://www.fractalforums.com/gallery/1/492_04_02_10_7_34_06.jpeg
« Last Edit: February 04, 2010, 09:17:06 PM by bib » Logged

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kram1032
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« Reply #31 on: February 04, 2010, 09:21:49 PM »

Really amazing how many details are possible in just a cube cheesy
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bib
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« Reply #32 on: February 04, 2010, 09:35:02 PM »

Once you pop you can't stop cheesy


http://www.fractalforums.com/gallery/1/492_04_02_10_9_31_16.jpeg


http://www.fractalforums.com/gallery/1/492_04_02_10_9_34_38.jpeg
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
kram1032
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« Reply #33 on: February 04, 2010, 09:39:26 PM »

let's start a tile and ornament shop where all those patterns are buyable on actual tiles and stuff and get some of the earnings to this forum cheesy xD
« Last Edit: February 06, 2010, 02:00:21 AM by kram1032 » Logged
Jesse
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« Reply #34 on: February 04, 2010, 10:57:22 PM »


This could be the next cubic death star in the next star wars film, i guess...

(Image)

Lol, and all powered by solar energy  wink

Im just struggling with aliasing...
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Jesse
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« Reply #35 on: February 04, 2010, 11:24:32 PM »

After cylons attack:


* cath2detail3.jpg (254.23 KB, 1000x666 - viewed 551 times.)
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Tglad
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« Reply #36 on: February 05, 2010, 01:59:29 AM »

Double wow. Bib, I don't even know how you found those last two pictures. Jesse, is that a cylon in the sky?  smiley

David, the MMFwip3D does an amazing job and I'm enjoying the fog and point light features. These parts remind me of a temple...

After blasting through the cliff wall, the dust settles and the sun reveals the gleaming sight of the long lost temple of Rameses wink

So we lit up a torch and stepped closer, the glow from the temple entrance was blinding

(settings for first pic in its comment in my gallery http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853)
« Last Edit: February 15, 2010, 11:28:42 PM by Tglad » Logged
Timeroot
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« Reply #37 on: February 05, 2010, 02:45:11 AM »

Hey, what happens if you multiply the point by -1 after the spherical inversion? Too lazy to do it myself... and I'm just curious to see what results.  grin
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Someday, man will understand primary theory; how every aspect of our universe has come about. Then we will describe all of physics, build a complete understanding of genetic engineering, catalog all planets, and find intelligent life. And then we'll just puzzle over fractals for eternity.
Jesse
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« Reply #38 on: February 05, 2010, 09:12:01 PM »

Scale = -2 looks like this:


* cubeS-2.jpg (200.66 KB, 692x656 - viewed 511 times.)
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kram1032
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« Reply #39 on: February 05, 2010, 11:40:01 PM »

Also a nice one cheesy
However the other pics where from +3, right?
So, how does +2 look in comparison? Is it any different to -2?
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Timeroot
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« Reply #40 on: February 06, 2010, 01:46:37 AM »

Actually, I meant applying a negative conditionally, only if you do the spherical inversion (i.e. if length<fixedRadius). But negative scale values look pretty cool too!

Anyway, I was trying to get the formula you posted to work, and I'm having trouble... I had to copy the Vector class to mmf.ulb, and then I added the code "Vector point" into the first #isdef at the top of the code... I set DE to orbit traps, and although it took forever, I never got pretty pictures. :-( What's wrong?
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Someday, man will understand primary theory; how every aspect of our universe has come about. Then we will describe all of physics, build a complete understanding of genetic engineering, catalog all planets, and find intelligent life. And then we'll just puzzle over fractals for eternity.
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« Reply #41 on: February 06, 2010, 02:58:34 AM »

Solid method should be DE/Iteration, DE method should be smooth iteration. Should be Vector point = new Vector().
Are you using the zip and parameters here? http://www.fractalforums.com/3d-fractal-generation/amazing-fractal/msg12555/#msg12555
Need to- Options-Update public formulas in UF if you haven't in the last few weeks.
Scale by -1 if length<fixedRadius will tear the space. Might still look ok
Kram, most pics are from scale=2. See http://www.fractalforums.com/3d-fractal-generation/amazing-fractal/msg12473/#msg12473
« Last Edit: February 06, 2010, 03:50:26 AM by Tglad, Reason: wrong links before » Logged
kram1032
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« Reply #42 on: February 06, 2010, 03:05:29 AM »

Oh, ok smiley
Kinda only read about the scale 3 ones...
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Jesse
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« Reply #43 on: February 07, 2010, 12:34:47 AM »

Actually, I meant applying a negative conditionally, only if you do the spherical inversion (i.e. if length<fixedRadius). But negative scale values look pretty cool too!

That one with negative on "< fixedRadius" looks also interesting, maybe a original round death star somewhere:


* CubeR1-detail.jpg (253.88 KB, 900x600 - viewed 499 times.)
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Timeroot
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« Reply #44 on: February 07, 2010, 01:44:33 AM »

@Tglad: Got it to work. I had downloaded it, naming conflict, tried to fix it, broke it... I won't bore you. Very nice, now that I can view it myself. I hope that David incorporates it into his next release! Now maybe I'll start playing around with the code myself for a bit, hope I don't break it again.  wink

@Jesse, thanks for the render. Looks very neat-o!

Just imagine what these pictures would look like if there was some approximately reflective properties to the surface. Just taking a surface normal, making a perspective new image from those coords at a very low res, and blending. (Maybe I shouldn't start with "Just"...) It would be tricky, and would probably take ages to render, but it would make the spheres and cubes look all the more metallic. Ah, a guy can dream...
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Someday, man will understand primary theory; how every aspect of our universe has come about. Then we will describe all of physics, build a complete understanding of genetic engineering, catalog all planets, and find intelligent life. And then we'll just puzzle over fractals for eternity.
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