Logo by AGUS - Contribute your own Logo!
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
Welcome, Guest. Please login or register. November 24, 2017, 10:50:27 PM

Login with username, password and session length

The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!

Pages: 1 2 3 [4]   Go Down
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Realtime rendering on GPU  (Read 18515 times)
0 Members and 1 Guest are viewing this topic.
Fractal Lover
Posts: 203

« Reply #45 on: September 12, 2014, 12:04:33 PM »

The programming figured here is different from the mandelflying program isn't it?

nice work. the entire thing looks ray traced. that's all i can reveal for the moment smiley
Pages: 1 2 3 [4]   Go Down
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Realtime rendering/optimisations Mandelbulb Implementation « 1 2 » Enforcer 15 9389 Last post October 04, 2010, 09:27:41 AM
by keldor314
realtime rendering with gl shader Movies Showcase (Rate My Movie) sleeplessmonk 2 538 Last post October 12, 2014, 09:04:47 PM
by SeryZone
Mandelbulb in 3d realtime for VR The 3D Mandelbulb Chillheimer 0 1039 Last post January 08, 2016, 06:40:38 PM
by Chillheimer
GeoKone.NET :: Realtime Recursive Geometry Generator Multi Platform inDigiNeous 4 998 Last post April 24, 2016, 08:29:56 AM
by inDigiNeous
3D Fractal Realtime Rendering Fractal Programs okankoese 1 149 Last post November 19, 2017, 08:05:06 PM
by knighty

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.38 seconds with 27 queries. (Pretty URLs adds 0.018s, 2q)