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Author Topic: Raytraced Flames.  (Read 2256 times)
Description: Povray density files.
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quaternion
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« on: November 19, 2009, 08:02:27 PM »



Made in PovRay.
« Last Edit: January 01, 2010, 05:25:44 PM by quaternion » Logged
quaternion
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« Reply #1 on: November 19, 2009, 08:03:50 PM »


« Last Edit: January 01, 2010, 05:27:36 PM by quaternion » Logged
cKleinhuis
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« Reply #2 on: November 19, 2009, 11:03:28 PM »

very nice!  afro
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divide and conquer - iterate and rule - chaos is No random!
lycium
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« Reply #3 on: November 20, 2009, 12:10:56 AM »

hi, welcome to the forums smiley (there's quite an influx of new users since the 3d mandelbrot thing broke!)

those are quite interesting renders, did you precompute a volume of iterations, or use many small spheres, or ... ?
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quaternion
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« Reply #4 on: November 20, 2009, 06:58:28 AM »

look here: http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/df3/
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lycium
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« Reply #5 on: November 20, 2009, 07:00:13 AM »

ahhh the mighty paul bourke strikes again!  afro

thanks for the link, interesting info
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Dinkydau
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« Reply #6 on: November 20, 2009, 09:49:06 PM »

amazing!
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utak3r
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« Reply #7 on: March 09, 2010, 12:02:38 PM »

Have you ever thought about not computing a density map, but instead making it from small blobs? It would give a *huge* speedup, but it would require good finding of size & density of these blob elements.
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