Logo by Trifox
News: Fractalforums.com Spring Fractal Art Contest 2008 - And The Winners are: - View Results
 
*
Welcome, Guest. Please login or register. January 07, 2009, 03:04:19 AM


Login with username, password and session length



Pages: [1]
  Print  
Author Topic: Latest 3D raytraced volumetric flame animation  (Read 222 times)
0 Members and 1 Guest are viewing this topic.
doncasteel8587
Fractal Lover
**
Posts: 183



View Profile WWW
« on: February 16, 2007, 11:42:33 PM »

This is my latest animation. I've improved the transparency and refraction as well as a smoothing algorithm for creating the volume itself. It's sorta like anti-aliasing, but is done as the iteration points are added to the volume, it's really more of a "Gaussian splatter" function.

This format is supposed to be mpeg4 yet seems to play in Windows Media Player, please let me know if you have trouble.

URL: https://fractrace.dev.java.net/files/documents/6137/50950/job1170592040160-003msmpeg4v2.mpg
Logged

lycium
Fractal Bachius
*
Posts: 523



View Profile WWW
« Reply #1 on: February 18, 2007, 01:45:29 AM »

the compression is really extreme unfortunately :/ nevertheless one can make out the smoother volume data quite clearly, it's good that you're not doing vol[z * (xres * yres) + y * (xres) + x]++ anymore, that must have been hell for your continuous refraction code!

a friend of mine sent me a link recently, which links to the other:

http://www.daimi.au.dk/~trier/?page_id=98
http://www.vis.uni-stuttgart.de/ger/research/fields/current/spvolren/

i figure getting your data into the first link's code should be really really simple; all you need to do is find a gf6/7 gpu with a decent amount of memory and you should be set for a 1000x or more speedup.
Logged

Pages: [1]
  Print  

 
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.377 seconds with 27 queries. (Pretty URLs adds 0.076s, 2q)