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Author Topic: coral rift  (Read 579 times)
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lycium
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« on: May 12, 2009, 01:36:32 PM »

more information and a higher res image can be found on deviantart (click image).





ps. i see fractalforums now has a maximum image size, and images above this get squashed into a smaller space... if high resolution is really a problem (surely it's a good thing?!) i think it would be better to simply disallow images above a certain size, since most browsers (chrome and safari are the only exceptions of which i know) do an absolutely terrible job of this - a common problem easily ascribed to the image rather than the browser by non-experts - and also because it's inefficient to download it all and show only a fraction.
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titia
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« Reply #1 on: May 12, 2009, 01:52:32 PM »

OHHHH....Beautiful!!!!
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Nahee_Enterprises
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« Reply #2 on: May 12, 2009, 11:54:27 PM »

more information and a higher res image can be found on deviantart.

http://fc01.deviantart.com/fs45/f/2009/132/4/8/coral_rift_by_lyc.jpg

Very interesting image.  It reminds me of debris after some form of devastation, like trees shredded by a tornado (even though it is pinkish colored).  Or maybe a huge taffy pull that has gotten out of hand.     wink

ps. i see fractalforums now has a maximum image size, and images above this get squashed into a smaller space... if high resolution is really a problem (surely it's a good thing?!) i think it would be better to simply disallow images above a certain size, since most browsers (chrome and safari are the only exceptions of which i know) do an absolutely terrible job of this - a common problem easily ascribed to the image rather than the browser by non-experts - and also because it's inefficient to download it all and show only a fraction.

I agree about not having to download a huge image file if it is only going to be squashed down anyway for viewing purposes.  But then again, all one needs to do is right-click the image and tell it to show just the picture by itself.  And then one can expand it if necessary in the browser window.

If there is going to be a size limitation, it probably should be set by the number of pixels.
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GFWorld
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« Reply #3 on: May 22, 2009, 06:42:52 PM »

I saw a lot of great work allover here this last time and now - great to have such a Forum !  :-)))
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* Coral rift * , I would like to make a comment , Lycium - itīs a very great & fascinating work for my opinion ...
I give you 100 from 100 Points now  smiley

Margit
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twinbee
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« Reply #4 on: May 25, 2009, 04:19:05 AM »

Flippin heck. I'm not usually one for 'noisy' or 'whipped cream' imagery, but that's the whippiest most realistic stuff I ever saw. It really looks like one of those microscopic zooms of bacteria. I'd have real trouble believing this wasn't a photograph if I didn't know better.

Imagine if CPUs were quick enough to render stuff like this in realtime to use as enviroments for games (!)

Quote
(in consequence the surface normal computation is approximate at best)
Anyway to solve this? At least in the future?
« Last Edit: May 25, 2009, 04:32:06 AM by twinbee » Logged
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